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[BUG] Chunk rollback #134

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Arrtemka614 opened this issue Jul 8, 2023 · 7 comments
Open

[BUG] Chunk rollback #134

Arrtemka614 opened this issue Jul 8, 2023 · 7 comments
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@Arrtemka614
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Hello, I observe constant rollbacks of chunks in your core, while I have not noticed this in other cores, that is, if I put something in a chest or in a me network and turn to spawn, things can roll back, but this does not always happen and it is not clear when

@Arrtemka614 Arrtemka614 added the bug Something isn't working label Jul 8, 2023
@Arrtemka614
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Crucible 5.4

@juanmuscaria
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As far as I'm aware, that's an issue with forge and that's amplified by all hybrid jars, increasing your chunk gc time and grace period may help with preventing rollbacks at the cost of keeping chunks loaded for longer.

@juanmuscaria juanmuscaria changed the title [BUG] [BUG] Chunk rollback Jul 8, 2023
@Arrtemka614
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Hello, I tried a lot of things, it doesn't help, it rolls back chunks equally

@Arrtemka614
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Uploaded to the fordj files and found a photo # Unloaded fragments can first be stored in an inactive cache for faster

loading time. Specify the size (in chunks) of this cache here

I:inactive fragments cache size=0
Maybe because of this kickbacks?

@Arrtemka614
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Can I find out where I can change the time of unloading chunks?

@EverNife
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Under the file Crucible.yml

At

cauldron:
  settings:
    ...
    # Grace period of no-ticks before unload
    chunkGCGracePeriod: 0

Set it to something like 100 ticks, the result will depend on the modpack itself, you might need to do some testings.

@Arrtemka614
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Thank you, I will check and test

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