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AMGraph.cs
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AMGraph.cs
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using DSA.Algorithms.Sorting;
using DSA.DataStructures.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
namespace DSA.DataStructures.Graphs
{
/// <summary>
/// Represents an undirected and unweighted adjacency matrix graph.
/// </summary>
/// <typeparam name="TVertex">The data type of the vertices. TVertex implements <see cref="IComparable{T}"/>.</typeparam>
public class AMGraph<TVertex> : IGraph<TVertex>
where TVertex : IComparable<TVertex>
{
/// <summary>
/// Dictionary saving the vertices IDs as values and the vertices as keys.
/// </summary>
internal Dictionary<TVertex, int> verticesIDs;
/// <summary>
/// Dictionary saving the vertices as values and the vertices IDs as keys.
/// </summary>
internal Dictionary<int, TVertex> vertices;
/// <summary>
/// Represents the adjacency matrix between the vertices using their IDs.
/// </summary>
internal bool[,] adjacencyMatrix;
/// <summary>
/// Determines whether the <see cref="AMGraph{TVertex}"/> is directed.
/// </summary>
public bool IsDirected { get { return false; } }
/// <summary>
/// Deteremines whether the <see cref="AMGraph{TVertex}"/> is weighted.
/// </summary>
public bool IsWeighted { get { return false; } }
/// <summary>
/// Gets the number of edges in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
public int EdgesCount { get; internal set; }
/// <summary>
/// Gets the number of vertices in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
public int VerticesCount { get; internal set; }
/// <summary>
/// Gets the vertices in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
public IEnumerable<TVertex> Vertices
{
get
{
List<TVertex> vertices = new List<TVertex>(VerticesCount);
foreach (var vertex in verticesIDs.Keys)
{
vertices.Add(vertex);
}
return vertices;
}
}
/// <summary>
/// Gets the vertices in the <see cref="AMGraph{TVertex}"/> in sorted ascending order.
/// </summary>
public IEnumerable<TVertex> VerticesSorted
{
get
{
List<TVertex> vertices = new List<TVertex>(VerticesCount);
foreach (var vertex in verticesIDs.Keys)
{
vertices.Add(vertex);
}
if (vertices.Count > 0)
vertices.QuickSort();
return vertices;
}
}
/// <summary>
/// Gets the edges in the <see cref="AMGraph{TVertex}"/>. For each edge in the graph returns two <see cref="UnweightedEdge{TVertex}"/> objects with swapped source and destination vertices.
/// </summary>
public IEnumerable<UnweightedEdge<TVertex>> Edges
{
get
{
int mLength = adjacencyMatrix.GetLength(0);
for (int i = 0; i < mLength; i++)
{
for (int j = 0; j < mLength; j++)
{
if (adjacencyMatrix[i, j])
yield return new UnweightedEdge<TVertex>(vertices[i], vertices[j]);
}
}
}
}
/// <summary>
/// Creates a new instance of the <see cref="AMGraph{TVertex}"/>.
/// </summary>
public AMGraph()
{
verticesIDs = new Dictionary<TVertex, int>();
vertices = new Dictionary<int, TVertex>();
adjacencyMatrix = new bool[0, 0];
EdgesCount = 0;
VerticesCount = 0;
}
/// <summary>
/// Adds an edge defined by the given vertices to the <see cref="AMGraph{TVertex}"/>. If the vertices are not present in the graph they will be added.
/// </summary>
/// <param name="firstVertex">The first vertex.</param>
/// <param name="secondVertex">The second vertex.</param>
/// <returns>Returns true if the edge was added successfully; otherwise false. Also returns false if edge already exists.</returns>
public bool AddEdge(TVertex firstVertex, TVertex secondVertex)
{
if (object.Equals(firstVertex, secondVertex)) return false;
// Add first vertex if it is not in the graph
if (!AddVertex(firstVertex))
if (verticesIDs.ContainsKey(secondVertex))
if (adjacencyMatrix[verticesIDs[firstVertex], verticesIDs[secondVertex]])// if the vertices are connected
return false;// we return false
// Add second vertex if not in the graph
AddVertex(secondVertex);
int firstVertexID = verticesIDs[firstVertex];
int secondVertexID = verticesIDs[secondVertex];
// Here the vertices are in the graph, so we connect them
adjacencyMatrix[firstVertexID, secondVertexID] = true;
// Add the other way around. Graph is not directed.
adjacencyMatrix[secondVertexID, firstVertexID] = true;
// Counted as one edge because graph is undirected
EdgesCount++;
return true;
}
/// <summary>
/// Adds a vertex to the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="vertex">The vertex to add.</param>
/// <returns>Returns true if the edge was added successfully; otherwise false. Also returns false if the vertex already exists.</returns>
public bool AddVertex(TVertex vertex)
{
if (verticesIDs.ContainsKey(vertex)) return false;
int vertexID = adjacencyMatrix.GetLength(0);// Get new vertex ID
// Add vertex to dictionaries
verticesIDs.Add(vertex, vertexID);
vertices.Add(vertexID, vertex);
// Resize matrix
var newAdjacencyMatrix = new bool[vertexID + 1, vertexID + 1];
for (int i = 0; i < vertexID; i++)
{
for (int j = 0; j < vertexID; j++)
{
newAdjacencyMatrix[i, j] = adjacencyMatrix[i, j];
}
}
adjacencyMatrix = newAdjacencyMatrix;
VerticesCount++;
return true;
}
/// <summary>
/// Adds the specified collection of vertices to the <see cref="AMGraph{TVertex}"/>. Only one matrix resizing is performed. If some of the vertices are already in the graph exception is not thrown.
/// </summary>
/// <param name="vertices">Adds the <see cref="IEnumerable{T}"/> of vertices to the graph.</param>
public void AddVertices(IEnumerable<TVertex> vertices)
{
// Get matrix lenght and the current vertex ID
int matrixCount = adjacencyMatrix.GetLength(0);
int curVertexID = matrixCount;
// Add only the new vertices to the dictionaries
foreach (var vertex in vertices)
{
if (!verticesIDs.ContainsKey(vertex))
{
verticesIDs.Add(vertex, curVertexID);
this.vertices.Add(curVertexID++, vertex);
}
}
if (curVertexID == matrixCount) return;// if there aren't new vertices return
// Resize matrix
var newAdjacencyMatrix = new bool[curVertexID, curVertexID];
for (int i = 0; i < matrixCount; i++)
{
for (int j = 0; j < matrixCount; j++)
{
newAdjacencyMatrix[i, j] = adjacencyMatrix[i, j];
}
}
adjacencyMatrix = newAdjacencyMatrix;
VerticesCount = adjacencyMatrix.GetLength(0);
}
/// <summary>
/// Returns the incoming edges of the given vertex.
/// </summary>
/// <param name="vertex">The vertex whose incoming edges are returned.</param>
/// <returns>Returns a <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> of all incoming edges of the given vertex.</returns>
public IEnumerable<UnweightedEdge<TVertex>> IncomingEdges(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
// Get vertexID and matrix length
int vertexID = verticesIDs[vertex];
int mLength = adjacencyMatrix.GetLength(0);
// Add the adjacent vertices to a list
var adjacent = new List<TVertex>(mLength);
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[i, vertexID])
adjacent.Add(vertices[i]);
}
if (adjacent.Count > 0)
{
for (int i = 0; i < adjacent.Count; i++)
{
yield return new UnweightedEdge<TVertex>(adjacent[i], vertex);
}
}
}
/// <summary>
/// Returns the outgoing edges of the given vertex.
/// </summary>
/// <param name="vertex">The vertex whose outgoing edges are returned.</param>
/// <returns>Returns a <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> of all outgoing edges of the given vertex.</returns>
public IEnumerable<UnweightedEdge<TVertex>> OutgoingEdges(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
// Get vertexID and matrix length
int vertexID = verticesIDs[vertex];
int mLength = adjacencyMatrix.GetLength(0);
// Add the adjacent vertices to a list
var adjacent = new List<TVertex>(mLength);
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[vertexID, i])
adjacent.Add(vertices[i]);
}
if (adjacent.Count > 0)
{
for (int i = 0; i < adjacent.Count; i++)
{
yield return new UnweightedEdge<TVertex>(vertex, adjacent[i]);
}
}
}
/// <summary>
/// Returns the incoming edges of the given vertex sorted by their source vertex.
/// </summary>
/// <param name="vertex">The vertex whose incoming edges are returned.</param>
/// <returns>Returns a <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> of all incoming edges of the given vertex.</returns>
public IEnumerable<UnweightedEdge<TVertex>> IncomingEdgesSorted(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
// Get vertexID and matrix length
int vertexID = verticesIDs[vertex];
int mLength = adjacencyMatrix.GetLength(0);
// Add the adjacent vertices to a list
var adjacent = new List<TVertex>(mLength);
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[i, vertexID])
adjacent.Add(vertices[i]);
}
if (adjacent.Count > 0)
{
adjacent.QuickSort();
for (int i = 0; i < adjacent.Count; i++)
{
yield return new UnweightedEdge<TVertex>(adjacent[i], vertex);
}
}
}
/// <summary>
/// Returns the outgoing edges of the given vertex sorted by their destination vertex.
/// </summary>
/// <param name="vertex">The vertex whose outgoing edges are returned.</param>
/// <returns>Returns a <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> of all outgoing edges of the given vertex.</returns>
public IEnumerable<UnweightedEdge<TVertex>> OutgoingEdgesSorted(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
// Get vertexID and matrix length
int vertexID = verticesIDs[vertex];
int mLength = adjacencyMatrix.GetLength(0);
// Add the adjacent vertices to a list
var adjacent = new List<TVertex>(mLength);
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[vertexID, i])
adjacent.Add(vertices[i]);
}
if (adjacent.Count > 0)
{
adjacent.QuickSort();
for (int i = 0; i < adjacent.Count; i++)
{
yield return new UnweightedEdge<TVertex>(vertex, adjacent[i]);
}
}
}
/// <summary>
/// Determines whether the edge is presented in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="firstVertex">The first vertex of the edge.</param>
/// <param name="secondVertex">The second vertex of the edge.</param>
/// <returns>Returns true if the edge is presented in the <see cref="AMGraph{TVertex}"/>; false otherwise.</returns>
public bool ContainsEdge(TVertex firstVertex, TVertex secondVertex)
{
if (!verticesIDs.ContainsKey(firstVertex)) return false;
if (!verticesIDs.ContainsKey(secondVertex)) return false;
return adjacencyMatrix[verticesIDs[firstVertex], verticesIDs[secondVertex]];
}
/// <summary>
/// Determines whether the vertex is presented in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="vertex">The vertex to see if presented in the <see cref="AMGraph{TVertex}"/>.</param>
/// <returns>Returns true if the vertex is presented in the <see cref="AMGraph{TVertex}"/>; false otherwise.</returns>
public bool ContainsVertex(TVertex vertex)
{
return verticesIDs.ContainsKey(vertex);
}
/// <summary>
/// Removes the edge defined by the given vertices from the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="firstVertex">The first vertex.</param>
/// <param name="secondVertex">The second vertex.</param>
/// <returns>Returns true if the edge was removed successfully; otherwise false. Also returns false if the vertices are not present in this graph or the edge does not exist.</returns>
public bool RemoveEdge(TVertex firstVertex, TVertex secondVertex)
{
if (!verticesIDs.ContainsKey(firstVertex)) return false;
if (!verticesIDs.ContainsKey(secondVertex)) return false;
int firstVertexID = verticesIDs[firstVertex];
int secondVertexID = verticesIDs[secondVertex];
adjacencyMatrix[firstVertexID, secondVertexID] = false;
adjacencyMatrix[secondVertexID, firstVertexID] = false;
// Counted as one edge because graph is undirected
EdgesCount--;
return true;
}
/// <summary>
/// Removes the given vertex from the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="vertex">The vertex to remove.</param>
/// <returns>Returns true if the vertex was removed successfully; otherwise false. Also returns false if the vertex does not exist.</returns>
public bool RemoveVertex(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) return false;
int vertexID = verticesIDs[vertex];
int newMatrixLength = adjacencyMatrix.GetLength(0) - 1;
// Count removed edges
int removedEdges = 0;
for (int i = 0; i <= newMatrixLength; i++)
{
if (adjacencyMatrix[vertexID, i]) removedEdges++;
}
// Create new adjacency matrix
var newAdjacencyMatrix = new bool[newMatrixLength, newMatrixLength];
// Copy adjancency matrix without the vertex for removal
for (int i = 0; i < newMatrixLength; i++)
{
for (int j = 0; j < newMatrixLength; j++)
{
// Calculate the corresponding matrix indexes from the old adjacency matrix.
// Indexes before the vertex for removal are the same and the indexes after it are
// smaller by 1 in the new adjacency matrix
int oldI = i < vertexID ? i : i + 1;
int oldJ = j < vertexID ? j : j + 1;
newAdjacencyMatrix[i, j] = adjacencyMatrix[oldI, oldJ];
}
}
adjacencyMatrix = newAdjacencyMatrix;
// Remove vertex from dictionaries
verticesIDs.Remove(vertex);
vertices.Remove(vertexID);
// Now we decrease all vertexIDs bigger than the vertex for removal ID by 1
// to correspond to the new adjacency matrix
verticesIDs = verticesIDs.ToDictionary(// create a new dictionary from this one
kvp => kvp.Key, // new key is the same
kvp => kvp.Value < vertexID ? kvp.Value : kvp.Value - 1); // new value(vertexID) is the same if lower that the vertex for removal ID else smaller by 1
vertices = vertices.ToDictionary(// create a new dictionary from this one
kvp => kvp.Key < vertexID ? kvp.Key : kvp.Key - 1, // new key(vertexID) is the same if lower that the vertex for removal ID else smaller by 1
kvp => kvp.Value);// new value is the same
// Decrease vertices count and edges count
VerticesCount--;
EdgesCount -= removedEdges;
return true;
}
/// <summary>
/// Returns the degree of the given vertex presented in the <see cref="AMGraph{TVertex}"/>.
/// </summary>
/// <param name="vertex">The vertex to calculate its degeree.</param>
/// <returns>Returns the degree of the given vertex.</returns>
public int Degree(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
int vertexID = verticesIDs[vertex];
int mLength = adjacencyMatrix.GetLength(0);
int degree = 0;
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[i, vertexID])
degree++;
}
return degree;
}
/// <summary>
/// Removes all edges and vertices from the <see cref="AMGraph{TVertex}"/>.
/// </summary>
public void Clear()
{
verticesIDs.Clear();
vertices.Clear();
adjacencyMatrix = new bool[0, 0];
EdgesCount = 0;
VerticesCount = 0;
}
/// <summary>
/// Breadth-first search of the <see cref="AMGraph{TVertex}"/> with sorted levels. Returns <see cref="IEnumerable{T}"/> of the vertices.
/// </summary>
/// <param name="vertex">The vertex from which the breadth-first search starts.</param>
/// <returns>Returns <see cref="IEnumerable{T}"/> of the vertices.</returns>
public IEnumerable<TVertex> BreadthFirstSearch(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
var queue = new Queue<TVertex>(VerticesCount);
var visited = new HashSet<TVertex>();
TVertex[] sortedLevel = new TVertex[VerticesCount];
int mLength = adjacencyMatrix.GetLength(0);
queue.Enqueue(vertex);
visited.Add(vertex);
while (queue.Count > 0)
{
TVertex curVertex = queue.Dequeue();
int curVertexID = verticesIDs[curVertex];
yield return curVertex;
int sCount = 0;
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[curVertexID, i])
{
var adjVertex = vertices[i];
if (!visited.Contains(adjVertex))
sortedLevel[sCount++] = adjVertex;
}
}
if (sCount > 0)
{
sortedLevel.QuickSort(0, sCount, null);
for (int i = 0; i < sCount; i++)
{
queue.Enqueue(sortedLevel[i]);
visited.Add(sortedLevel[i]);
}
}
}
}
/// <summary>
/// Breadth-first search of the <see cref="AMGraph{TVertex}"/> with sorted levels. Returns <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> representing the edges of the graph.
/// </summary>
/// <param name="vertex">The vertex from which the breadth-first search starts.</param>
/// <returns>.Returns <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> representing the edges of the graph.</returns>
public IEnumerable<UnweightedEdge<TVertex>> BreadthFirstSearchEdges(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
var queue = new Queue<TVertex>(VerticesCount);
var visited = new HashSet<TVertex>();
TVertex[] sortedLevel = new TVertex[VerticesCount];
int mLength = adjacencyMatrix.GetLength(0);
queue.Enqueue(vertex);
visited.Add(vertex);
while (queue.Count > 0)
{
TVertex curVertex = queue.Dequeue();
int curVertexID = verticesIDs[curVertex];
int sCount = 0;
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[curVertexID, i])
{
var adjVertex = vertices[i];
if (!visited.Contains(adjVertex))
sortedLevel[sCount++] = adjVertex;
}
}
if (sCount > 0)
{
sortedLevel.QuickSort(0, sCount, null);
for (int i = 0; i < sCount; i++)
{
queue.Enqueue(sortedLevel[i]);
visited.Add(sortedLevel[i]);
yield return new UnweightedEdge<TVertex>(curVertex, sortedLevel[i]);
}
}
}
}
/// <summary>
/// Depth-first search of the <see cref="AMGraph{TVertex}"/> with sorted levels. Returns <see cref="IEnumerable{T}"/> of the vertices.
/// </summary>
/// <param name="vertex">The vertex from which the depth-first search starts.</param>
/// <returns>Returns <see cref="IEnumerable{T}"/> of the vertices.</returns>
public IEnumerable<TVertex> DepthFirstSearch(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
var stack = new Stack<TVertex>(VerticesCount);
var visited = new HashSet<TVertex>();
TVertex[] sortedLevel = new TVertex[VerticesCount];
int mLength = adjacencyMatrix.GetLength(0);
stack.Push(vertex);
while (stack.Count > 0)
{
TVertex curVertex = stack.Pop();
int curVertexID = verticesIDs[curVertex];
if (!visited.Contains(curVertex))
{
yield return curVertex;
visited.Add(curVertex);
int sCount = 0;
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[curVertexID, i])
{
var adjVertex = vertices[i];
if (!visited.Contains(adjVertex))
sortedLevel[sCount++] = adjVertex;
}
}
if (sCount > 0)
{
sortedLevel.QuickSortDescending(0, sCount, null);// descending sort because we add them in stack
for (int i = 0; i < sCount; i++)
{
stack.Push(sortedLevel[i]);
}
}
}
}
}
/// <summary>
/// Depth-first search of the <see cref="AMGraph{TVertex}"/> with sorted levels. Returns <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> representing the edges of the graph.
/// </summary>
/// <param name="vertex">The vertex from which the depth-first search starts.</param>
/// <returns>.Returns <see cref="IEnumerable{T}"/> of <see cref="UnweightedEdge{TVertex}"/> representing the edges of the graph.</returns>
public IEnumerable<UnweightedEdge<TVertex>> DepthFirstSearchEdges(TVertex vertex)
{
if (!verticesIDs.ContainsKey(vertex)) throw new KeyNotFoundException("Vertex does not belong to the graph!");
var stackSource = new Stack<TVertex>(VerticesCount);
var stackDestination = new Stack<TVertex>(VerticesCount);
var visited = new HashSet<TVertex>();
TVertex[] sortedLevel = new TVertex[VerticesCount];
int mLength = adjacencyMatrix.GetLength(0);
int sCount = 0;
int curVertexID = verticesIDs[vertex];
// Add vertex neighbours to stack
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[curVertexID, i])
{
var adjVertex = vertices[i];
if (!visited.Contains(adjVertex))
sortedLevel[sCount++] = adjVertex;
}
}
if (sCount > 0)
{
sortedLevel.QuickSortDescending(0, sCount, null);// descending sort beacause we add them in stack
for (int i = 0; i < sCount; i++)
{
stackSource.Push(vertex);
stackDestination.Push(sortedLevel[i]);
}
}
visited.Add(vertex);
while (stackDestination.Count > 0)
{
TVertex curSourceVertex = stackSource.Pop();
TVertex curDestinationVertex = stackDestination.Pop();
curVertexID = verticesIDs[curDestinationVertex];
if (!visited.Contains(curDestinationVertex))
{
yield return new UnweightedEdge<TVertex>(curSourceVertex, curDestinationVertex);
visited.Add(curDestinationVertex);
sCount = 0;
for (int i = 0; i < mLength; i++)
{
if (adjacencyMatrix[curVertexID, i])
{
var adjVertex = vertices[i];
if (!visited.Contains(adjVertex))
sortedLevel[sCount++] = adjVertex;
}
}
if (sCount > 0)
{
sortedLevel.QuickSortDescending(0, sCount, null);// descending sort beacause we add them in stack
for (int i = 0; i < sCount; i++)
{
stackSource.Push(curDestinationVertex);
stackDestination.Push(sortedLevel[i]);
}
}
}
}
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.Edges { get { return Edges; } }
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.IncomingEdges(TVertex vertex)
{
return IncomingEdges(vertex);
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.OutgoingEdges(TVertex vertex)
{
return OutgoingEdges(vertex);
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.IncomingEdgesSorted(TVertex vertex)
{
return IncomingEdgesSorted(vertex);
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.OutgoingEdgesSorted(TVertex vertex)
{
return OutgoingEdgesSorted(vertex);
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.BreadthFirstSearchEdges(TVertex vertex)
{
return BreadthFirstSearchEdges(vertex);
}
IEnumerable<IEdge<TVertex>> IGraph<TVertex>.DepthFirstSearchEdges(TVertex vertex)
{
return DepthFirstSearchEdges(vertex);
}
}
}