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Star Wars - Starfighter SE - crashed on the first intro EmuX86_Read32 is generated due to missing D3DDevice_GetPixelShader. Xbe.txt
LOG
[0x1F34] EmuKrnlRtl.cpp: RtlInitAnsiString( OUT DestinationString : 0xBEFBF38 SourceString : (char *)0x04662448 = "D:\\streams\\video\\lecintro.bik" ); [0x1F34] EmuKrnlNt.cpp: NtQueryFullAttributesFile( ObjectAttributes : 0x0BEFBF2C -> POBJECT_ATTRIBUTES { .RootDirectory : FFFFFFFD .ObjectName : 0x0BEFBF38 -> PSTRING { .Length : 29 .MaximumLength : 30 .Buffer : (char *)0x04662448 = "D:\\streams\\video\\lecintro.bik"} .Attributes : 40} OUT Attributes : 0xBEFBEF4 ); [0x1F34] EmuKrnl : NtQueryFullAttributesFile Corrected path... [0x1F34] Org:"D:\streams\video\lecintro.bik" [0x1F34] New:"$XbePath\streams\video\lecintro.bik" [0x1F34] EmuKrnlNt.cpp: NtQueryFullAttributesFile returns 0 [0x1F34] EmuWarn: EmuX86_Read32(0x00000414) [Unknown address] [0x1F34] EmuX86_Read32(0x00000414) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA0) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA0) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA0) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA0) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA4) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA4) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA4) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA4) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA8) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA8) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BA8) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BA8) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BAC) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BAC) = 0x0000[0x1F34] EmuWarn: EmuX86_Read32(0x00000BAC) [Unknown address] [0x1F34] EmuX86_Read32(0x00000BAC) = 0x0000 [0x1F34] EmuD3D8: EmuD3DDevice_SetPixelShader ( Handle : 0x00000000 ); [0x1F34] EmuD3D8: EmuD3DDevice_SetRenderState_ZEnable ( Value : 0x00000000 );
The text was updated successfully, but these errors were encountered:
Apply #281 Improves EmuX86_Read32, but it causes a crash.
[0x24B4] EmuKrnlRtl.cpp: RtlInitAnsiString( OUT DestinationString : 0xBEFBF38 SourceString : (char *)0x04662448 = "D:\\streams\\video\\lecintro.bik" ); [0x24B4] EmuKrnlNt.cpp: NtQueryFullAttributesFile( ObjectAttributes : 0x0BEFBF2C -> POBJECT_ATTRIBUTES { .RootDirectory : FFFFFFFD .ObjectName : 0x0BEFBF38 -> PSTRING { .Length : 29 .MaximumLength : 30 .Buffer : (char *)0x04662448 = "D:\\streams\\video\\lecintro.bik"} .Attributes : 40} OUT Attributes : 0xBEFBEF4 ); [0x24B4] EmuKrnl : NtQueryFullAttributesFile Corrected path... [0x24B4] Org:"D:\streams\video\lecintro.bik" [0x24B4] New:"$XbePath\streams\video\lecintro.bik" [0x24B4] EmuKrnlNt.cpp: NtQueryFullAttributesFile returns 0 [0x24B4] EmuD3D8: EmuD3DDevice_GetPixelShader ( Name : 0x0C963DC8 pHandle : 0x0000000C ); [0x24B4] EmuMain: Recieved Exception (Code := 0xC0000005) EIP := 0x04045D51 EFL := 0x00010246 EAX := 0x00000000 EBX := 0x00000000 ECX := 0x0000000C EDX := 0x00000000 ESI := 0x0BEFBF00 EDI := 0x0000000C ESP := 0x0BEFBF08 EBP := 0x0BEFBF0C CR2 := 0x00000000 0: 0x04045D51 1: 0x002AE1ED 2: 0x002B034D [0x24B4] EmuMain: Aborting Emulation
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This issue was moved to Cxbx-Reloaded/game-compatibility#165
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Star Wars - Starfighter SE - crashed on the first intro
EmuX86_Read32 is generated due to missing D3DDevice_GetPixelShader.
Xbe.txt
LOG
The text was updated successfully, but these errors were encountered: