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[TitleID: 53430005] Richard Burns Rally - Gets through intros, but freezes at loading screen #579
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Based on the EmuX86 warnings, it's likely there's either a missing patch, or some kind of memory corruption. Could you please attach an Xbe dump so we can determine other factors, example: Region, XDK, weather this is a clean dump, etc |
Done :) Xbe.txt |
Based on the following details we can conclude that this is not a clean dump. Allowed Media : 0x400001FF (All Media) This has been dumped incorrectly using a tool that applies anti-piracy bypasses (and potentially other modifications have been made) As we are unable to verify which region of the game was used, we cannot verify this issue. (eg: How can we reproduce if we can't acquire the exact same version that was used) Could you please run the Xbe through this script? If these are the only changes made, this will restore it to the original unmodified state: https://1drv.ms/u/s!Aimg6-g36_BgiJJcv21D4ptbmIv4XQ Please note that if this script fails to fix the Xbe, it cannot be fixed and you'll need to dump the game again without modifications and submit another Xbe dump with a valid signature. |
It says it successfully fixed the XBE. I tried again with the fixed one, but it's still the same result. |
It most likely wouldn't effect the emulation outcome, but with a modified XBE, we cannot verify the region and other informaton about the title you are running. This is important becuase if we want to test/fix the issue, we need the same game as you! Can you upload the fixed Xbe dump? That way we can update the issue with the correct region flags, and we'll look into it |
May I ask what XBE_REGION_ELSEWHERE is all about? Is my XBE now valid? |
XBE_REGION_ELSEWHERE is the region flag of the XBE. If XbeFix reports that your Xbe is valid, it is valid. |
This issue was moved to Cxbx-Reloaded/game-compatibility#56 |
All intros are working fine and as they should, but the game just seems to freeze at the loading screen every time.
(^ This is the screen it freezes at)
EDIT: realized I wasn't using latest build, so I updated, but nothing is any different.
KrnlDebug.txt
The text was updated successfully, but these errors were encountered: