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[1.14] Rendered Images cut off #7
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Weird, it works with any scale for me... What scale did you use for the screenshot above? What OS are you using? |
Scale for that screenshot was 512, but 32 gave the same problem. I'm using Fedora 30 I think, I haven't updated in a while. Weirdly, the 1.12 version works fine on the same computer. |
I can't reproduce this myself unfortunately (works fine on Mac). |
So I just tried again, and the issue seems to be gone(I just reinstalled Fedora in the last few days). This seems to have been a problem on my end, since the mod hasn't updated since I posted this issue. |
That's good to hear, closing this then. |
1.12.2 After some investigation, i found that it somehow connected with MC window size - when i resized window to maximum - problem disapear. |
@Krutoy242 What OS are you using? |
Windows 10 |
I'll look into it again in any case, but I'm using Mac, so I'm not able to do any debugging on Windows unfortunately. |
I'm unable to reproduce this myself (on Mac) with different resolutions. I highly suspect this is an OS-specific issue. Since I'm not able to debug this myself, I hope someone else is able to find the problem and suggest a PR. |
Hello there @rubensworks . I had the same issue in my windows 10. the exported icons were cut off partially. Maybe you'll be able to reproduce this in mac if you try exporting from windowed mode (speculating) |
Note to self: auto-toggle full-screen mode when exporting. |
I think I've found the source of the issue, at least on Windows. It has to do with the GUI scale option in Minecraft video settings, which I've had on Auto. Changing resolutions/system scale/fullscreen around produces different results because it changes the GUI scale that Minecraft automatically determines. Once I set the GUI scale to a specific number, the results of the icon export remained consistent between resolutions/etc. GUI scale 2 seems to export icons that are the actual scale specified in the command, and that are not cut off. |
Chiming in with a 1080p monitor (since Hek's is 1440p). Setting the GUI scale to 2 makes it export at the right scale, regardless of fullscreen/windowed. I normally have GUI set to 3, which caused a 50% increase in the size of the icons. I'd assume GUI scale 1 would cause a 50% decrease, but I haven't tested that. |
Thanks for all the input. I've managed to reproduce the problem with different GUI scales. |
Issue type:
Short description:
After trying to render, the resulting were only the top left.
Steps to reproduce the problem:
Run /iconexporter export [any scale]
Expected behaviour:
The images should be the full sprite/model, not a portion.
Versions:
The text was updated successfully, but these errors were encountered: