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Settings.cs
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Settings.cs
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using MCM.Abstractions.Attributes;
using MCM.Abstractions.Attributes.v2;
using MCM.Abstractions.Dropdown;
using MCM.Abstractions.Settings.Base.Global;
namespace UnlimitLord
{
internal sealed partial class Settings : AttributeGlobalSettings<Settings>
{
public override string Id => "UnlimitLord.Settings_v2";
public override string DisplayName => "UnlimitLord " + typeof(Settings).Assembly.GetName().Version.ToString(3);
public override string FolderName => "UnlimitLord";
public override string FormatType => "json";
}
// Movement speed settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=D78DVfmutxZX}Movement Speed")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool MovementSpeedEnabled { get; set; } = false;
[SettingPropertyGroup("{=D78DVfmutxZX}Movement Speed")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> MovementSpeedAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=D78DVfmutxZX}Movement Speed")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 10000f, Order = 1,
RequireRestart = false)]
public float MovementSpeedMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=D78DVfmutxZX}Movement Speed")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0.01f, 100000f, Order = 2, RequireRestart = false)]
public float MinimumMovementSpeed { get; set; } = 1f;
[SettingPropertyGroup("{=D78DVfmutxZX}Movement Speed")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0.01f, 100000f, Order = 3, RequireRestart = false)]
public float MaximumMovementSpeed { get; set; } = 100000f;
}
// Troop healing rate settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=hHROV0BkMDfG}Troop Healing Rate")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool TroopHealingRateEnabled { get; set; } = false;
[SettingPropertyGroup("{=hHROV0BkMDfG}Troop Healing Rate")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> TroopHealingRateAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=hHROV0BkMDfG}Troop Healing Rate")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float TroopHealingRateMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=hHROV0BkMDfG}Troop Healing Rate")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 100000f, Order = 2, RequireRestart = false)]
public float MinimumTroopHealingRate { get; set; } = 0f;
[SettingPropertyGroup("{=hHROV0BkMDfG}Troop Healing Rate")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 100000f, Order = 3, RequireRestart = false)]
public float MaximumTroopHealingRate { get; set; } = 100000f;
}
// Hero healing rate settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=uvIPiQqsx5Qb}Hero Healing Rate")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool HeroHealingRateEnabled { get; set; } = false;
[SettingPropertyGroup("{=uvIPiQqsx5Qb}Hero Healing Rate")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> HeroHealingRateAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=uvIPiQqsx5Qb}Hero Healing Rate")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float HeroHealingRateMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=uvIPiQqsx5Qb}Hero Healing Rate")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 100000f, Order = 2, RequireRestart = false)]
public float MinimumHeroHealingRate { get; set; } = 0f;
[SettingPropertyGroup("{=uvIPiQqsx5Qb}Hero Healing Rate")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 100000f, Order = 3, RequireRestart = false)]
public float MaximumHeroHealingRate { get; set; } = 100000f;
}
// Morale settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=DB1kpsmAAIky}Morale")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool MoraleEnabled { get; set; } = false;
[SettingPropertyGroup("{=DB1kpsmAAIky}Morale")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> MoraleAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=DB1kpsmAAIky}Morale")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 20f, Order = 1, RequireRestart = false)]
public float MoraleMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=DB1kpsmAAIky}Morale")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 100f, Order = 2, RequireRestart = false)]
public float MinimumMorale { get; set; } = 5f;
[SettingPropertyGroup("{=DB1kpsmAAIky}Morale")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 100f, Order = 3, RequireRestart = false)]
public float MaximumMorale { get; set; } = 100f;
}
// Castle garrison size settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=SrBxpWv16oRJ}Castle Garrison Size")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool CastleGarrisonSizeEnabled { get; set; } = false;
[SettingPropertyGroup("{=SrBxpWv16oRJ}Castle Garrison Size")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> CastleGarrisonSizeAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=SrBxpWv16oRJ}Castle Garrison Size")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float CastleGarrisonSizeMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=SrBxpWv16oRJ}Castle Garrison Size")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 100000, Order = 2, RequireRestart = false)]
public int MinimumCastleGarrisonSize { get; set; } = 25;
[SettingPropertyGroup("{=SrBxpWv16oRJ}Castle Garrison Size")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 100000, Order = 3, RequireRestart = false)]
public int MaximumCastleGarrisonSize { get; set; } = 100000;
}
// Town garrison size settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=9hYB9kzrN9Qs}Town Garrison Size")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool TownGarrisonSizeEnabled { get; set; } = false;
[SettingPropertyGroup("{=9hYB9kzrN9Qs}Town Garrison Size")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> TownGarrisonSizeAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=9hYB9kzrN9Qs}Town Garrison Size")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float TownGarrisonSizeMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=9hYB9kzrN9Qs}Town Garrison Size")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 100000, Order = 2, RequireRestart = false)]
public int MinimumTownGarrisonSize { get; set; } = 25;
[SettingPropertyGroup("{=9hYB9kzrN9Qs}Town Garrison Size")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 100000, Order = 3, RequireRestart = false)]
public int MaximumTownGarrisonSize { get; set; } = 100000;
}
// Caravan size settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=Fn3jRf9vQr7c}Caravan Size")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool CaravanSizeEnabled { get; set; } = false;
[SettingPropertyGroup("{=Fn3jRf9vQr7c}Caravan Size")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> CaravanSizeAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=Fn3jRf9vQr7c}Caravan Size")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float CaravanSizeMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=Fn3jRf9vQr7c}Caravan Size")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 100000, Order = 2, RequireRestart = false)]
public int MinimumCaravanSize { get; set; } = 10;
[SettingPropertyGroup("{=Fn3jRf9vQr7c}Caravan Size")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 100000, Order = 3, RequireRestart = false)]
public int MaximumCaravanSize { get; set; } = 100000;
}
// Party wage settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=ibM41IqxC0Vq}Party Wages")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PartyWageEnabled { get; set; } = false;
[SettingPropertyGroup("{=ibM41IqxC0Vq}Party Wages")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> PartyWageAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=ibM41IqxC0Vq}Party Wages")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 5000f, Order = 1, RequireRestart = false)]
public float PartyWageMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=ibM41IqxC0Vq}Party Wages")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 500000, Order = 2, RequireRestart = false)]
public int MinimumPartyWage { get; set; } = 0;
[SettingPropertyGroup("{=ibM41IqxC0Vq}Party Wages")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 500000, Order = 3, RequireRestart = false)]
public int MaximumPartyWage { get; set; } = 500000;
}
// Garrison wage settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=tVYKb9VGO56w}Garrison Wages")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool GarrisonWageEnabled { get; set; } = false;
[SettingPropertyGroup("{=tVYKb9VGO56w}Garrison Wages")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> GarrisonWageAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=tVYKb9VGO56w}Garrison Wages")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 5000f, Order = 1, RequireRestart = false)]
public float GarrisonWageMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=tVYKb9VGO56w}Garrison Wages")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 500000, Order = 2, RequireRestart = false)]
public int MinimumGarrisonWage { get; set; } = 0;
[SettingPropertyGroup("{=tVYKb9VGO56w}Garrison Wages")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 500000, Order = 3, RequireRestart = false)]
public int MaximumGarrisonWage { get; set; } = 500000;
}
// Number of parties settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=oP25rddkklhH}Number of Parties")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PartyAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=oP25rddkklhH}Number of Parties")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> PartyAmountAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=oP25rddkklhH}Number of Parties")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 500f, Order = 1, RequireRestart = false)]
public float PartyAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=oP25rddkklhH}Number of Parties")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 2500, Order = 2, RequireRestart = false)]
public int MinimumPartyAmount { get; set; } = 1;
[SettingPropertyGroup("{=oP25rddkklhH}Number of Parties")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 2500, Order = 3, RequireRestart = false)]
public int MaximumPartyAmount { get; set; } = 2500;
}
// Number of companions settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=H540pvwooRpm}Number of Companions")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool CompanionAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=H540pvwooRpm}Number of Companions")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 500f, Order = 1, RequireRestart = false)]
public float CompanionAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=H540pvwooRpm}Number of Companions")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 2500, Order = 2, RequireRestart = false)]
public int MinimumCompanionAmount { get; set; } = 1;
[SettingPropertyGroup("{=H540pvwooRpm}Number of Companions")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 2500, Order = 3, RequireRestart = false)]
public int MaximumCompanionAmount { get; set; } = 2500;
}
// Crafting stamina settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=pQH0InUHZa2K}Crafting Stamina")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> CraftingStaminaAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerOnly,
AppliesToEnum.PlayerCompanions
}, 0);
[SettingPropertyGroup("{=pQH0InUHZa2K}Crafting Stamina")]
[SettingPropertyBool("{=hNX8v28ZXvze}Infinite", Order = 1, RequireRestart = false)]
public bool InfiniteCraftingStaminaEnabled { get; set; } = false;
}
// Number of workshops settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=jgc6D8GTmLHr}Number of Workshops")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool WorkshopAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=jgc6D8GTmLHr}Number of Workshops")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 100f, Order = 1, RequireRestart = false)]
public float WorkshopAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=jgc6D8GTmLHr}Number of Workshops")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 500, Order = 2, RequireRestart = false)]
public int MinimumWorkshopAmount { get; set; } = 1;
[SettingPropertyGroup("{=jgc6D8GTmLHr}Number of Workshops")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 500, Order = 3, RequireRestart = false)]
public int MaximumWorkshopAmount { get; set; } = 500;
}
// Hero health amount settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=k7zNutD2MZWa}Hero Health Amount")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool HeroHealthAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=k7zNutD2MZWa}Hero Health Amount")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> HeroHealthAmountAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerOnly,
AppliesToEnum.PlayerCompanions,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=k7zNutD2MZWa}Hero Health Amount")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float HeroHealthAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=k7zNutD2MZWa}Hero Health Amount")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 100000, Order = 2, RequireRestart = false)]
public int MinimumHeroHealthAmount { get; set; } = 50;
[SettingPropertyGroup("{=k7zNutD2MZWa}Hero Health Amount")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 100000, Order = 3, RequireRestart = false)]
public int MaximumHeroHealthAmount { get; set; } = 100000;
}
// Party food consumption settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=MBgE3OOCyUw0}Party Food Consumption")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PartyFoodConsumptionEnabled { get; set; } = false;
[SettingPropertyGroup("{=MBgE3OOCyUw0}Party Food Consumption")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> PartyFoodConsumptionAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=MBgE3OOCyUw0}Party Food Consumption")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float PartyFoodConsumptionMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=MBgE3OOCyUw0}Party Food Consumption")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 100000f, Order = 2, RequireRestart = false)]
public float MinimumPartyFoodConsumption { get; set; } = 0f;
[SettingPropertyGroup("{=MBgE3OOCyUw0}Party Food Consumption")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 100000f, Order = 3, RequireRestart = false)]
public float MaximumPartyFoodConsumption { get; set; } = 100000f;
}
// Maximum party troops settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=hBEXh7AijM7I}Maximum Party Troops")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PartyTroopAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=hBEXh7AijM7I}Maximum Party Troops")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> PartyTroopAmountAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=hBEXh7AijM7I}Maximum Party Troops")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 1000f, Order = 1, RequireRestart = false)]
public float PartyTroopAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=hBEXh7AijM7I}Maximum Party Troops")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 100000, Order = 2, RequireRestart = false)]
public int MinimumPartyTroopAmount { get; set; } = 10;
[SettingPropertyGroup("{=hBEXh7AijM7I}Maximum Party Troops")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 100000, Order = 3, RequireRestart = false)]
public int MaximumPartyTroopAmount { get; set; } = 100000;
}
// Maximum party prisoners settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=PTj8sDnBew21}Maximum Party Prisoners")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PartyPrisonerAmountEnabled { get; set; } = false;
[SettingPropertyGroup("{=PTj8sDnBew21}Maximum Party Prisoners")]
[SettingPropertyDropdown("{=Jn6KV7vNzCVC}Who is affected", Order = 0, RequireRestart = false)]
public DropdownDefault<AppliesToEnum> PartyPrisonerAmountAppliesTo { get; set; } = new DropdownDefault<AppliesToEnum>(new[]
{
AppliesToEnum.PlayerParty,
AppliesToEnum.PlayerClan,
AppliesToEnum.PlayerArmy,
AppliesToEnum.PlayerKingdom,
AppliesToEnum.Everyone
}, 0);
[SettingPropertyGroup("{=PTj8sDnBew21}Maximum Party Prisoners")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 500f, Order = 1, RequireRestart = false)]
public float PartyPrisonerAmountMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=PTj8sDnBew21}Maximum Party Prisoners")]
[SettingPropertyInteger("{=RkptUH9teOPo}Minimum", 0, 50000, Order = 2, RequireRestart = false)]
public int MinimumPartyPrisonerAmount { get; set; } = 5;
[SettingPropertyGroup("{=PTj8sDnBew21}Maximum Party Prisoners")]
[SettingPropertyInteger("{=3YOggkouIghy}Maximum", 0, 50000, Order = 3, RequireRestart = false)]
public int MaximumPartyPrisonerAmount { get; set; } = 50000;
}
// Persuasion chance settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool PersuasionChanceEnabled { get; set; } = false;
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 10f, Order = 0, RequireRestart = false)]
public float PersuasionSuccessMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 1f, "P", Order = 1, RequireRestart = false)]
public float MinimumSuccessChance { get; set; } = 0f;
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 1f, "P", Order = 2, RequireRestart = false)]
public float MaximumSuccessChance { get; set; } = 1f;
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyFloatingInteger("{=NVJNs9zD1d9t}Critical Success Ratio", 0f, 1f, "P", Order = 3, RequireRestart = false)]
public float CriticalSuccessChance { get; set; } = 0.33f;
[SettingPropertyGroup("{=mEIXrv2G7tCv}Persuasion Chance")]
[SettingPropertyFloatingInteger("{=kwRxutt05AYT}Critical Failure Ratio", 0f, 1f, "P", Order = 4, RequireRestart = false)]
public float CriticalFailureChance { get; set; } = 0.33f;
}
// Barter acceptance settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=vPepJOx8OW1k}Bartering")]
[SettingPropertyBool("{=bK6jMmtByOF2}Barter Always Accepted", Order = 0, RequireRestart = false)]
public bool BarterAlwaysAccepted { get; set; } = false;
[SettingPropertyGroup("{=vPepJOx8OW1k}Bartering")]
[SettingPropertyBool("{=0IMbmCXRtEPk}Enable Barter Item Value Multiplier", Order = 1, RequireRestart = false)]
public bool BarterSuccessMultiplierEnabled { get; set; } = false;
[SettingPropertyGroup("{=vPepJOx8OW1k}Bartering")]
[SettingPropertyFloatingInteger("{=Iz3Nk98BIiOO}Player Item Value Multiplier", 0.01f, 1000f, Order = 2, RequireRestart = false)]
public float BarterSuccessMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=vPepJOx8OW1k}Bartering")]
[SettingPropertyBool("{=a64AJwEQvEde}Set Cooldown", Order = 3, RequireRestart = false)]
public bool BarterCooldownEnabled { get; set; } = false;
[SettingPropertyGroup("{=vPepJOx8OW1k}Bartering")]
[SettingPropertyInteger("{=q3KigaRis8Ny}Cooldown Days", 0, 120, Order = 4, RequireRestart = false)]
public int BarterCooldownDays { get; set; } = 3;
}
// Disguise chance settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=FAz1UWhX6HOt}Disguise Chance")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool DisguiseChanceEnabled { get; set; } = false;
[SettingPropertyGroup("{=FAz1UWhX6HOt}Disguise Chance")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 25f, Order = 1, RequireRestart = false)]
public float DisguiseChanceMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=FAz1UWhX6HOt}Disguise Chance")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 1f, "P", Order = 2, RequireRestart = false)]
public float MinimumDisguiseChance { get; set; } = 0f;
[SettingPropertyGroup("{=FAz1UWhX6HOt}Disguise Chance")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 1f, "P", Order = 3, RequireRestart = false)]
public float MaximumDisguiseChance { get; set; } = 1f;
}
// View distance settings
internal sealed partial class Settings
{
[SettingPropertyGroup("{=Mb5ywYiZva1Y}View Distance")]
[SettingPropertyBool("{=QdjFJY1jTXY2}Enabled", RequireRestart = false)]
public bool ViewDistanceEnabled { get; set; } = false;
[SettingPropertyGroup("{=Mb5ywYiZva1Y}View Distance")]
[SettingPropertyFloatingInteger("{=CCmuVoB3sOUO}Multiplier", 0.01f, 50f, Order = 1, RequireRestart = false)]
public float ViewDistanceMultiplier { get; set; } = 1f;
[SettingPropertyGroup("{=Mb5ywYiZva1Y}View Distance")]
[SettingPropertyFloatingInteger("{=RkptUH9teOPo}Minimum", 0f, 500f, Order = 2, RequireRestart = false)]
public float MinimumViewDistance { get; set; } = 5f;
[SettingPropertyGroup("{=Mb5ywYiZva1Y}View Distance")]
[SettingPropertyFloatingInteger("{=3YOggkouIghy}Maximum", 0f, 500f, Order = 3, RequireRestart = false)]
public float MaximumViewDistance { get; set; } = 75f;
}
}