forked from kidoman/go-steam
/
server.go
284 lines (261 loc) · 5.97 KB
/
server.go
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package steam
import (
"bytes"
"errors"
"net"
"sync"
"time"
)
type DialFn func(network, address string) (net.Conn, error)
// Server represents a Source engine game server.
type Server struct {
addr string
dial DialFn
rconPassword string
usock *udpSocket
udpInitialized bool
rsock *rconSocket
rconInitialized bool
mu sync.Mutex
}
// ConnectOptions describes the various connections options.
type ConnectOptions struct {
// Default will use net.Dialer.Dial. You can override the same by
// providing your own.
Dial DialFn
// RCON password.
RCONPassword string
}
// Connect to the source server.
func Connect(addr string, os ...*ConnectOptions) (_ *Server, err error) {
s := &Server{
addr: addr,
}
if len(os) > 0 {
o := os[0]
s.dial = o.Dial
s.rconPassword = o.RCONPassword
}
if s.dial == nil {
s.dial = (&net.Dialer{
Timeout: 1 * time.Second,
}).Dial
}
if err := s.init(); err != nil {
return nil, err
}
if s.rconPassword == "" {
return s, nil
}
defer func() {
if err != nil {
s.usock.close()
}
}()
if err := s.initRCON(); err != nil {
return nil, err
}
return s, nil
}
func (s *Server) String() string {
return s.addr
}
func (s *Server) init() error {
if s.addr == "" {
return errors.New("steam: server needs a address")
}
var err error
if s.usock, err = newUDPSocket(s.dial, s.addr); err != nil {
return err
}
return nil
}
func (s *Server) initRCON() (err error) {
if s.addr == "" {
return errors.New("steam: server needs a address")
}
if s.rsock, err = newRCONSocket(s.dial, s.addr); err != nil {
return err
}
defer func() {
if err != nil {
s.rsock.close()
}
}()
if err := s.authenticate(); err != nil {
return err
}
s.rconInitialized = true
return nil
}
func (s *Server) authenticate() error {
req := newRCONRequest(rrtAuth, s.rconPassword)
data, _ := req.marshalBinary()
if err := s.rsock.send(data); err != nil {
return err
}
// Receive the empty response value
data, err := s.rsock.receive()
if err != nil {
return err
}
var resp rconResponse
if err := resp.unmarshalBinary(data); err != nil {
return err
}
if resp.typ != rrtRespValue || resp.id != req.id {
return ErrInvalidResponseID
}
if resp.id != req.id {
return ErrInvalidResponseType
}
// Receive the actual auth response
data, err = s.rsock.receive()
if err != nil {
return err
}
if err := resp.unmarshalBinary(data); err != nil {
return err
}
if resp.typ != rrtAuthResp || resp.id != req.id {
return ErrRCONAuthFailed
}
return nil
}
// Close releases the resources associated with this server.
func (s *Server) Close() {
if s.rconInitialized {
s.rsock.close()
}
s.usock.close()
}
// Ping returns the RTT (round-trip time) to the server.
func (s *Server) Ping() (time.Duration, error) {
s.mu.Lock()
defer s.mu.Unlock()
req, _ := infoRequest{}.marshalBinary()
start := time.Now()
s.usock.send(req)
if _, err := s.usock.receive(); err != nil {
return 0, err
}
elapsed := time.Since(start)
return elapsed, nil
}
// Info retrieves server information.
func (s *Server) Info() (*InfoResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
req, _ := infoRequest{}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
data, err := s.usock.receive()
if err != nil {
return nil, err
}
var res InfoResponse
if err := res.unmarshalBinary(data); err != nil {
return nil, err
}
return &res, nil
}
// PlayersInfo retrieves player information from the server.
func (s *Server) PlayersInfo() (*PlayersInfoResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
// Send the challenge request
req, _ := playersInfoRequest{}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
data, err := s.usock.receive()
if err != nil {
return nil, err
}
if isPlayersInfoChallengeResponse(data) {
// Parse the challenge response
var challangeRes playersInfoChallengeResponse
if err := challangeRes.unmarshalBinary(data); err != nil {
return nil, err
}
// Send a new request with the proper challenge number
req, _ = playersInfoRequest{challangeRes.Challenge}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
data, err = s.usock.receive()
if err != nil {
return nil, err
}
}
// Parse the return value
var res PlayersInfoResponse
if err := res.unmarshalBinary(data); err != nil {
return nil, err
}
return &res, nil
}
// Send RCON command to the server.
func (s *Server) Send(cmd string) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.rconInitialized {
return "", ErrRCONNotInitialized
}
req := newRCONRequest(rrtExecCmd, cmd)
data, _ := req.marshalBinary()
if err := s.rsock.send(data); err != nil {
return "", err
}
// Send the mirror packet.
reqMirror := newRCONRequest(rrtRespValue, "")
data, _ = reqMirror.marshalBinary()
if err := s.rsock.send(data); err != nil {
return "", err
}
var (
buf bytes.Buffer
sawMirror bool
)
// Start receiving data.
for {
data, err := s.rsock.receive()
if err != nil {
return "", err
}
var resp rconResponse
if err := resp.unmarshalBinary(data); err != nil {
return "", err
}
if resp.typ != rrtRespValue {
return "", ErrInvalidResponseType
}
if !sawMirror && resp.id == reqMirror.id {
sawMirror = true
continue
}
if sawMirror {
if bytes.Compare(resp.body, trailer) == 0 {
break
}
return "", ErrInvalidResponseTrailer
}
if req.id != resp.id {
return "", ErrInvalidResponseID
}
_, err = buf.Write(resp.body)
if err != nil {
return "", err
}
}
return buf.String(), nil
}
var (
trailer = []byte{0x00, 0x01, 0x00, 0x00}
ErrRCONAuthFailed = errors.New("steam: authentication failed")
ErrRCONNotInitialized = errors.New("steam: rcon is not initialized")
ErrInvalidResponseType = errors.New("steam: invalid response type from server")
ErrInvalidResponseID = errors.New("steam: invalid response id from server")
ErrInvalidResponseTrailer = errors.New("steam: invalid response trailer from server")
)