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MenuMain.cs
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MenuMain.cs
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/*
Copyright (C) 2009-2010 Tom Postma
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
namespace Frogger
{
using System;
using System.Drawing;
using System.Windows.Forms;
/// <summary>
/// Onzeker of deze klasse er zo bij moet.
/// </summary>
public class MenuMain : MenuScreen
{
#region Fields (4)
private HoverButton[] hoofdmenuknoppen;
private FrmMenu frmmenu;
private FrmLevelEditor lvleditor;
private const int marginbuttonlogo = 10, marginbetweenhovbtns = 5;
#endregion Fields
#region Constructors (1)
public MenuMain(FrmMenu frmmenu)
: base(frmmenu)
{
this.frmmenu = frmmenu;
this.frmmenu.BackColor = Color.Orange;
hoofdmenuknoppen = new HoverButton[6];
hoofdmenuknoppen[0] = new HoverButton("Newgame");
hoofdmenuknoppen[1] = new HoverButton("Highscores");
hoofdmenuknoppen[2] = new HoverButton("Options");
//hoofdmenuknoppen[3] = new HoverButton("Credits");
hoofdmenuknoppen[3] = new HoverButton("Level Editor");
hoofdmenuknoppen[3].HoverbuttonSizeText = 34;
hoofdmenuknoppen[4] = new HoverButton("Exit");
hoofdmenuknoppen[0].Click += new EventHandler(CreateLevelMenu);
hoofdmenuknoppen[1].Click += new EventHandler(CreateHighScore);
hoofdmenuknoppen[2].Click += new EventHandler(CreateOptions);
//hoofdmenuknoppen[3].Click += new EventHandler(CreateCredits);
hoofdmenuknoppen[3].Click += new EventHandler(LaunchLevelEditor);
hoofdmenuknoppen[4].Click += new EventHandler(Shutdown);
int ypos = frmmenu.LogoPosBottom + marginbuttonlogo;
int xpos = 0;
for (int i = 0; i < 5; i++)
{
xpos = frmmenu.Width / 2 - (hoofdmenuknoppen[0].Width / 2);
hoofdmenuknoppen[i].Location = new Point(xpos, ypos);
ypos += hoofdmenuknoppen[1].Height + marginbetweenhovbtns;
}
frmmenu.Controls.AddRange(hoofdmenuknoppen);
frmmenu.ToonLogo = true;
frmmenu.ShowTierChoice = false;
frmmenu.KikkerPic = Frogger.Properties.Resources.kikker_west;
}
#endregion Constructors
#region Methods (8)
// Public Methods (1)
override public void ClearScreen()
{
foreach (HoverButton curbtn in hoofdmenuknoppen)
{
if (curbtn != null)
{
curbtn.Dispose();
}
}
}
// Private Methods (6)
/// <summary>
/// Create level selection screen.
/// </summary>
private void CreateLevelMenu(object sender, EventArgs e)
{
frmmenu.KikkerPic = Frogger.Properties.Resources.kikker_crazy;
frmmenu.Menustate = MenuState.level;
this.frmmenu.MenuUpdated = true;
this.frmmenu.BackColor = Color.DarkGray;
frmmenu.Refresh();
}
/// <summary>
/// Create highscore menu
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CreateHighScore(object sender, EventArgs e)
{
frmmenu.Menustate = MenuState.highscore;
this.frmmenu.MenuUpdated = true;
this.frmmenu.BackColor = Color.Yellow;
frmmenu.Refresh();
}
/// <summary>
/// Create options menu
/// </summary>
private void CreateOptions(object sender, EventArgs e)
{
frmmenu.Menustate = MenuState.options;
this.frmmenu.MenuUpdated = true;
this.frmmenu.BackColor = Color.Blue;
frmmenu.Refresh();
}
/// <summary>
/// Create credits menu
/// </summary>
private void CreateCredits(object sender, EventArgs e)
{
frmmenu.Menustate = MenuState.credits;
this.frmmenu.MenuUpdated = true;
this.frmmenu.BackColor = Color.Purple;
frmmenu.Refresh();
}
/// <summary>
/// Launch the level editor screen.
/// </summary>
private void LaunchLevelEditor(object sender, EventArgs e)
{
lvleditor = new FrmLevelEditor(frmmenu);
lvleditor.Show();
this.frmmenu.Hide();
}
/// <summary>
/// exit button is presed, shutdown application.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Shutdown(object sender, EventArgs e)
{
Application.Exit();
}
#endregion Methods
}
}