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reward.resolvers.go
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reward.resolvers.go
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package graph
// This file will be automatically regenerated based on the schema, any resolver implementations
// will be copied through when generating and any unknown code will be moved to the end.
// Code generated by github.com/99designs/gqlgen version v0.17.46
import (
"context"
"github.com/DIMO-Network/identity-api/graph/model"
"github.com/DIMO-Network/identity-api/internal/loader"
"github.com/ethereum/go-ethereum/common"
)
// AftermarketDevice is the resolver for the aftermarketDevice field.
func (r *earningResolver) AftermarketDevice(ctx context.Context, obj *model.Earning) (*model.AftermarketDevice, error) {
if obj.AftermarketDeviceID == nil {
return nil, nil
}
return loader.GetAftermarketDeviceByID(ctx, *obj.AftermarketDeviceID)
}
// SyntheticDevice is the resolver for the syntheticDevice field.
func (r *earningResolver) SyntheticDevice(ctx context.Context, obj *model.Earning) (*model.SyntheticDevice, error) {
if obj.SyntheticDeviceID == nil {
return nil, nil
}
return loader.GetSyntheticDeviceByID(ctx, *obj.SyntheticDeviceID)
}
// Vehicle is the resolver for the vehicle field.
func (r *earningResolver) Vehicle(ctx context.Context, obj *model.Earning) (*model.Vehicle, error) {
return loader.GetVehicleByID(ctx, obj.VehicleID)
}
// Rewards is the resolver for the rewards field.
func (r *queryResolver) Rewards(ctx context.Context, user common.Address) (*model.UserRewards, error) {
return r.reward.GetEarningsByUserAddress(ctx, user)
}
// History is the resolver for the history field.
func (r *userRewardsResolver) History(ctx context.Context, obj *model.UserRewards, first *int, after *string, last *int, before *string) (*model.EarningsConnection, error) {
return r.reward.PaginateGetEarningsByUsersDevices(ctx, obj, first, after, last, before)
}
// Earning returns EarningResolver implementation.
func (r *Resolver) Earning() EarningResolver { return &earningResolver{r} }
// UserRewards returns UserRewardsResolver implementation.
func (r *Resolver) UserRewards() UserRewardsResolver { return &userRewardsResolver{r} }
type earningResolver struct{ *Resolver }
type userRewardsResolver struct{ *Resolver }