Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wave trigger doesn't work #163

Closed
Tiplish opened this issue Sep 29, 2016 · 5 comments
Closed

Wave trigger doesn't work #163

Tiplish opened this issue Sep 29, 2016 · 5 comments

Comments

@Tiplish
Copy link
Contributor

Tiplish commented Sep 29, 2016

Hello,

For my dungeon, i try to put multiple trigger : "W1,M Zombie".

The goal is to open a door only if all mobs are dead and the last dead was a Zombie (to ensure that the W1 is not triggered when another mob die).

It works during some session of game but now, i can't reproduce this mecanic. My door is never opened.

I try to trigger something else and nothing happend.

Could you help me please?

@Sataniel98
Copy link
Member

Which build do you use? Door signs are not fully implemented in bulds earlier than 0.15.

@Tiplish
Copy link
Contributor Author

Tiplish commented Sep 29, 2016

By door i mean block which becomes ID 0 when the trigger is triggered. Maybe it's more clear.

@Sataniel98
Copy link
Member

Is this and your other issue still relevant?

@Tiplish
Copy link
Contributor Author

Tiplish commented Nov 28, 2016

For the moment, i'm focus on the problem with ready sign. I will test again my old issues as soon as possible :)

@Sataniel98
Copy link
Member

See #383

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants