/
IFakeable.java
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/
IFakeable.java
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/*
* Copyright 2015-2018 Austin Keener & Michael Ritter & Florian Spieß
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.dv8tion.jda.core.entities;
/**
* Marks a fakeable entity.
* <br>A fake entity ({@link #isFake()} is true) is an entity which is not directly related to this instance of JDA or
* this JDA shard.
* <br>An example would be a fake {@link net.dv8tion.jda.core.entities.User User}.
* <br>A fake user can occur when sharding. Discord only sends private messages to Shard 0. If a User which is connected
* to Guilds on shard 1 sends a private message to the logged in account, it is received on Shard 0. However, if Shard 0
* does not know about the User due to not having a Guild connection with them, it will use the information provided in
* the MESSAGE_CREATE event to create a temporary fake user.
* In this case, the associated {@link net.dv8tion.jda.core.entities.PrivateChannel PrivateChannel} is also fake!
*
* <p>Another example would be a fake {@link net.dv8tion.jda.core.entities.Emote Emote}. If a user sends a message containing
* an Emote from a {@link net.dv8tion.jda.core.entities.Guild Guild} that the currently logged in account is not a part of,
* JDA will construct a fake {@link net.dv8tion.jda.core.entities.Emote Emote} object for it.
*
* @since 3.0
*/
public interface IFakeable
{
/**
* Describes whether an entity is fake or not.
*
* @return False, if this is an actual JDA entity.
*/
boolean isFake();
}