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main.go
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main.go
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package main
import (
"log"
"log/slog"
"os"
"github.com/dwethmar/judo/entity"
"github.com/dwethmar/judo/entity/blueprint"
"github.com/dwethmar/judo/game"
"github.com/dwethmar/judo/systems"
"github.com/dwethmar/judo/systems/entities"
"github.com/dwethmar/judo/systems/scaling"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
opts := &slog.HandlerOptions{
Level: slog.LevelDebug,
}
handler := slog.NewTextHandler(os.Stdout, opts)
logger := slog.New(handler)
bus := &entity.Bus{}
// systems
entities := entities.New(logger, bus)
scaling := scaling.New()
// entities
root := entity.New(
entity.WithBus(bus),
entity.WithSystem(entities),
entity.WithSystem(scaling),
)
viewport := blueprint.NewViewport()
if err := root.AddChild(viewport); err != nil {
log.Fatal(err)
}
if err := viewport.AddChild(blueprint.NewFloor()); err != nil {
log.Fatal(err)
}
if err := viewport.AddChild(blueprint.NewSkeleton()); err != nil {
log.Fatal(err)
}
// game
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowSize(800, 600)
ebiten.SetWindowTitle("Judo")
if err := ebiten.RunGame(
game.New(slog.Default(), root, []systems.System{entities, scaling}),
); err != nil {
log.Fatal(err)
}
}