Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Writing tag data to Amiibolink results in a corrupted tag #3

Open
LRFLEW opened this issue Apr 12, 2024 · 0 comments
Open

Writing tag data to Amiibolink results in a corrupted tag #3

LRFLEW opened this issue Apr 12, 2024 · 0 comments

Comments

@LRFLEW
Copy link

LRFLEW commented Apr 12, 2024

I reported HiddenRamblings/TagMo#730, tested this project as well (as that implementation seemed to have been based on this one), and saw this exhibits the same behavior. This project doesn't seem terribly active, but I figured I'd report the issue here as well.

Connecting to my Amiibolink and using "upload tag data" results in a corrupted tag on the Amiibolink. It shows up as the correct type of amiibo, but trying to use it with the switch where it tries to read the registration or game data results in a corruption error being shown. (Using the Switch's option to reset amiibo does get it working, though.) Reading it with TagMo shows that the data sent when scanned does not match the tag data sent.

There's also the possibility that it's just my device, but it seems to be behaving reliably other than the occasional random read errors. There did seem to be issue with the other actions (such as the "write blank tag" putting it into a seemingly unusable state), but that's a less pressing issue, and I suspect it's all the same issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant