-
Notifications
You must be signed in to change notification settings - Fork 0
/
gui.py
310 lines (257 loc) · 7.66 KB
/
gui.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
import api
import pygame.locals
from textwrap import wrap
from pygame import Rect, Surface
pygame.font.init()
font = pygame.font.SysFont("consolas", 20)
TILE_WIDTH = 36
def fill_alpha(surface, color, alpha, rect=None): # FIXME
surface.fill(tuple(255 * (1 - alpha) for i in range(3)), rect, pygame.BLEND_MULT)
surface.fill(tuple(i * alpha for i in color), rect, pygame.BLEND_ADD)
def split_string(text, max_line_lenght=40):
text_lines = []
words = text.split()
current = 0
for i in text:
pass
def draw_text(text='sample text', color=(255, 255, 255), pos=(0, 0), surface=None, align_x='left', align_y='top'):
if (surface == None):
surface = api.screen
text_rect = Rect(0, 0, *font.size(text))
if (align_x == 'left'):
text_rect.left = pos[0]
elif (align_x == 'center'):
text_rect.centerx = pos[0]
elif (align_x == 'right'):
text_rect.right = pos[0]
if (align_y == 'top'):
text_rect.top = pos[1]
elif (align_y == 'center'):
text_rect.centery = pos[1]
elif (align_y == 'bottom'):
text_rect.bottom = pos[1]
surface.blit(font.render(text, 1, color), text_rect)
def draw_rich_text(text, color, pos, surface=None, align_x='left', align_y='top', text_align=None, max_line_lenght=50):
if (text_align == None):
text_align = align_x
if (type(text) == list):
text_lines = text
else:
text_lines = text.split('\n')
for i, line in enumerate(text_lines):
if (line == ''):
text_lines[i] = ['']
else:
text_lines[i] = wrap(line, width=max_line_lenght)
text_lines = [item for sublist in text_lines for item in sublist]
if (align_y == 'top'):
for i in range(len(text_lines)):
draw_text(text_lines[i], color, (pos[0], pos[1] + font.size('')[1] * i), surface, text_align, align_y)
elif (align_y == 'bottom'):
for i in range(len(text_lines)):
draw_text(text_lines[i], color, (pos[0], pos[1] - font.size('')[1] * i), surface, text_align, align_y)
elif (align_y == 'center'):
for i in range(len(text_lines)):
draw_text(text_lines[i], color, (pos[0], pos[1] - (font.size('')[1] * len(text_lines) // 2) + font.size('')[1] * i), surface, text_align, align_y='top')
return len(text_lines)
def form_element(name, data, root):
element = None
if (data['type'] == 'label'):
element = Label(
text = data['text'],
name = name,
pos = data['pos'],
size = data['size'],
align_x = data.get('align_x', 'center'),
align_y = data.get('align_y', 'center'),
root = root
)
elif (data['type'] == 'button'):
element = Button(
text = data.get('text', ''),
name = name,
pos = data['pos'],
size = data['size'],
root = root,
on_click = data.get('on_click', None),
inactive = data.get('inactive', False),
update = data.get('update', None)
)
elif (data['type'] == 'storage_view'):
element = StorageView(
name = name,
pos = data['pos'],
size = data['size'],
storage = data['storage'],
root = root
)
return element
class Form:
def __init__(self, data):
self.size = data.get('size')
self.background = data.get('background', (48, 48, 48))
self.rect = Rect(0, 0, self.size[0]*TILE_WIDTH, self.size[1]*TILE_WIDTH)
self.rect.center = api.screen.get_rect().center
self.surface = Surface(self.rect.size)
elements = data.get('elements', {})
self.elements = {}
if (elements != {}):
for e in elements:
element = form_element(e, elements[e], root=self)
if (element != None):
self.elements[e] = element
if (data.get('on_open') != None):
self.on_open = data.get('on_open').__get__(self)
def reset(self):
for e in self.elements:
self.elements[e].reset()
def get_element(self, name):
return self.elements[name]
def draw(self):
if (self.rect.center != api.screen.get_rect().center):
self.rect.center = api.screen.get_rect().center
api.screen.fill((60, 60, 60), (self.rect.x - 5, self.rect.y - 5, self.rect.w + 10, self.rect.h + 10))
for e in self.elements:
self.elements[e].draw()
def handle(self, events):
for e in self.elements:
self.elements[e].handle(events)
def update(self):
for e in self.elements:
self.elements[e].update()
def on_open(self, player):
pass
class Element:
def __init__(self, name, pos, size, root):
self.name = name
self.pos = pos
self.size = size
self.root = root
def reset(self):
pass
def get_pos(self):
return (
self.root.rect.x + self.pos[0] * TILE_WIDTH,
self.root.rect.y + self.pos[1] * TILE_WIDTH
)
def get_size(self):
return (
self.size[0] * TILE_WIDTH,
self.size[1] * TILE_WIDTH
)
def get_rect(self):
return Rect(*self.get_pos(), *self.get_size())
def draw(self):
pass
def handle(self, events):
pass
def update(self):
pass
class Label(Element):
def __init__(self, text='', name='label', pos=(0, 0), size=(1, 1), align_x='center', align_y='center', root=None):
super().__init__(name, pos, size, root)
self.text = text
self.align_x = align_x
self.align_y = align_y
def draw(self):
self_rect = self.get_rect()
if (self.align_x == 'left'):
x = self_rect.left
elif (self.align_x == 'center'):
x = self_rect.centerx
elif (self.align_x == 'right'):
x = self_rect.right
if (self.align_y == 'top'):
y = self_rect.top
elif (self.align_y == 'center'):
y = self_rect.centery
elif (self.align_y == 'bottom'):
y = self_rect.bottom
draw_text(
text = self.text,
pos = (x, y),
align_x = self.align_x,
align_y = self.align_y
)
class Button(Element):
def __init__(self, text='', name='button', pos=(0, 0), size=(1, 1), root=None, on_click=None, update=None, inactive=False):
super().__init__(name, pos, size, root)
self.state_colors = {
'idle': (70, 70, 70),
'hover': (100, 100, 100),
'pressed': (140, 140, 140)
}
self.state = 'idle'
self.text = text
if (on_click != None):
self.on_click = on_click.__get__(self)
if (update != None):
self.update = update.__get__(self)
self.inactive = inactive
def reset(self):
self.set_state('idle')
def draw(self):
if (self.inactive):
api.screen.fill((50, 50, 50), self.get_rect())
draw_text(
text = self.text,
color = api.GREY,
pos = self.get_rect().center,
surface = api.screen,
align_x = 'center',
align_y = 'center'
)
else:
api.screen.fill(self.state_colors[self.state], self.get_rect())
draw_text(
text = self.text,
color = api.WHITE,
pos = self.get_rect().center,
surface = api.screen,
align_x = 'center',
align_y = 'center'
)
def handle(self, events):
if (not self.inactive):
for e in events:
if (e.type == pygame.MOUSEMOTION and self.state != 'pressed'):
if (self.get_rect().collidepoint(e.pos)):
self.set_state('hover')
else:
self.set_state('idle')
if (e.type == pygame.MOUSEBUTTONDOWN):
if (self.get_rect().collidepoint(e.pos) and e.button == 1):
self.set_state('pressed')
if (e.type == pygame.MOUSEBUTTONUP):
if (self.state == 'pressed' and e.button == 1):
if (self.get_rect().collidepoint(e.pos)):
self.set_state('hover')
self.on_click()
else:
self.set_state('idle')
def set_state(self, state):
self.state = state
def on_click(self):
print('click')
class StorageView(Element):
def __init__(self, name='storage', pos=(0, 0), size=(1, 1), storage=None, root=None):
super().__init__(name, pos, size, root)
if (storage == 'player'):
self.storage = api.game.player.meta['storage']
else:
self.storage = storage
def draw(self):
i = 0
x, y = self.get_pos()
while (i < self.storage.size):
if (self.storage.get_item(i) == None):
color = (32, 32, 32)
else:
color = (128, 128, 128)
api.screen.fill(color, (
x + i % self.size[0] * TILE_WIDTH + 2,
y + i // self.size[0] * TILE_WIDTH + 2,
TILE_WIDTH - 4,
TILE_WIDTH - 4
))
i += 1