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script.js
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script.js
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window.addEventListener("load", sidenVises);
let liv;
let point;
let myRandom;
let erSpilletStoppet = false;
let gameTimer;
function sidenVises() {
//udskriver i konsollen
console.log("Siden vises");
// Skjuler #start, #gameover og #levelcomplete
document.querySelector("#start").classList.add("hide");
document.querySelector("#gameover").classList.add("hide");
document.querySelector("#levelcomplete").classList.add("hide");
// Viser #start
document.querySelector("#start").classList.remove("hide");
//animerer startknappen
document.querySelector("#startknap").classList.add("pulse");
// gør startknappen klikbar
document.querySelector("#startknap").addEventListener("click", startspil);
//iknap
// document.querySelector("#ikanp").addEventListener("click", iknap);
// baggrundslyd
document.querySelector("#sound_baggrund").volume = 1;
document.querySelector("#sound_baggrund").play();
}
function startspil() {
console.log("startspil");
//Nustil liv og point
liv = 3;
point = 0;
erSpilletStoppet = false;
//restarter point ved genstart
document.querySelector(".antal").textContent = point;
//fjern grey fra liv når den genstarter
document.querySelector("#heart1").classList.remove("grey");
document.querySelector("#heart2").classList.remove("grey");
document.querySelector("#heart3").classList.remove("grey");
//Start animation på heste
document.querySelector("#hul_container_1").addEventListener("click", klikhest);
document.querySelector("#hul_container_2").addEventListener("click", klikpoliti);
document.querySelector("#hul_container_3").addEventListener("click", ingenting);
document.querySelector("#hul_container_4").addEventListener("click", klikhest);
document.querySelector("#hul_container_5").addEventListener("click", klikhest);
//Start animation på Politi
document.querySelector("#hul_container_6").addEventListener("click", ingenting);
document.querySelector("#hul_container_7").addEventListener("click", klikpoliti);
document.querySelector("#hul_container_8").addEventListener("click", klikpoliti);
document.querySelector("#hul_container_9").addEventListener("click", klikpoliti);
document.querySelector("#hul1_sprite").classList.add("popup");
document.querySelector("#hul2_sprite").classList.add("popup");
document.querySelector("#hul3_sprite").classList.add("popup");
document.querySelector("#hul4_sprite").classList.add("popup");
document.querySelector("#hul5_sprite").classList.add("popup");
document.querySelector("#hul6_sprite").classList.add("popup");
document.querySelector("#hul7_sprite").classList.add("popup");
document.querySelector("#hul8_sprite").classList.add("popup");
document.querySelector("#hul9_sprite").classList.add("popup");
document.querySelector("#hul_container_1").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_2").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_3").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_4").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_5").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_6").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_7").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_8").addEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_9").addEventListener("animationiteration", nytilfaeldig);
// Fjerner eventlistnere på tryagain knapper
document.querySelector("#tryagain1").removeEventListener("click", startspil);
document.querySelector("#tryagain2").removeEventListener("click", startspil);
// skjuler #start, #gamover og #levelcomplete skærmen
document.querySelector("#start").classList.add("hide");
document.querySelector("#gameover").classList.add("hide");
document.querySelector("#levelcomplete").classList.add("hide");
// Resetter timeren så tiden starter forfra
clearTimeout(gameTimer);
// Starter timeren på 30 sekunder
gameTimer = setTimeout(spilstopper, 30000);
// Resetter timer animationen SÆÆÆT DIN SOL IND HEER!
document.querySelector("#time_container").classList.add("glow");
document.querySelector('#time_sprite').classList.remove("sol");
document.querySelector('#time_sprite').offsetHeight;
document.querySelector('#time_sprite').classList.add("sol");
// functionen kommer længere nede.
// TODO: Afspil lyd.
document.querySelector("#sound_baggrund").volume = 1;
document.querySelector("#sound_baggrund").play();
}
function klikhest() {
console.log("klikhest " + point);
//få point
point = point + 10000000;
//Vis samlet antal point
document.querySelector(".antal").textContent = point;
//hest forsvinder
this.querySelector(".hest").classList.remove("delay1");
this.querySelector(".hest").classList.remove("delay2");
this.querySelector(".hest").classList.add("forsvind");
// afspil lyd
document.querySelector("#sound_hest").volume = 1;
document.querySelector("#sound_hest").play();
//forsvind animation færdig --> nytilfaeldig
this.addEventListener("animationend", nytilfaeldig);
this.classList.add("paused");
this.removeEventListener("click", klikhest);
}
function ingenting() {
console.log("ingenting");
}
function klikpoliti() {
console.log("klikpoliti");
//politi forsvinder
this.querySelector(".politi").classList.remove("delay1");
this.querySelector(".politi").classList.remove("delay2");
this.querySelector(".politi").classList.add("forsvind");
// afspil lyd
document.querySelector("#sound_politi").volume = 1;
document.querySelector("#sound_politi").play();
//forsvind animation færdig --> nytilfældig
document.querySelector("#heart" + liv).classList.add("grey");
//misterliv
liv--;
//TRANSITIONS------>
//Forsvindanimationen er færdig -> nytilfaeldig
this.addEventListener("animationend", nytilfaeldig);
//Ingen liv tilbage -> spilstopper
if (liv == 0) {
spilstopper();
}
this.classList.add("paused");
this.removeEventListener("click", klikpoliti);
}
function nytilfaeldig() {
//console.log("nytilfaeldig");
//giv random pos
myRandom = Math.floor(Math.random() * 9 + 1);
//console.log("nytilfaeldig tal: " + myRandom);
this.classList.remove("pos1");
this.classList.remove("pos2");
this.classList.remove("pos3");
this.classList.remove("pos4");
this.classList.remove("pos5");
this.classList.remove("pos6");
this.classList.remove("pos7");
this.classList.remove("pos8");
this.classList.remove("pos9");
this.classList.add("pos" + myRandom);
//fjern amination og tilføj igen
this.firstElementChild.classList.remove("forsvind");
this.offsetHeight;
this.addEventListener("click", klikhest);
this.addEventListener("click", klikpoliti);
}
function spilstopper() {
console.log("spilstopper");
//sluk alle eventlistenere
document.querySelector("#hul_container_1").removeEventListener("click", klikhest);
document.querySelector("#hul_container_1").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_2").removeEventListener("click", klikhest);
document.querySelector("#hul_container_2").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_3").removeEventListener("click", klikhest);
document.querySelector("#hul_container_3").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_4").removeEventListener("click", klikhest);
document.querySelector("#hul_container_4").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_5").removeEventListener("click", klikhest);
document.querySelector("#hul_container_5").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_6").removeEventListener("click", klikpoliti);
document.querySelector("#hul_container_6").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_7").removeEventListener("click", klikpoliti);
document.querySelector("#hul_container_7").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_8").removeEventListener("click", klikpoliti);
document.querySelector("#hul_container_8").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul_container_9").removeEventListener("click", klikpoliti);
document.querySelector("#hul_container_9").removeEventListener("click", nytilfaeldig);
document.querySelector("#hul1_sprite").classList.remove("popup");
document.querySelector("#hul2_sprite").classList.remove("popup");
document.querySelector("#hul3_sprite").classList.remove("popup");
document.querySelector("#hul4_sprite").classList.remove("popup");
document.querySelector("#hul5_sprite").classList.remove("popup");
document.querySelector("#hul6_sprite").classList.remove("popup");
document.querySelector("#hul7_sprite").classList.remove("popup");
document.querySelector("#hul8_sprite").classList.remove("popup");
document.querySelector("#hul9_sprite").classList.remove("popup");
document.querySelector("#hul_container_1").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_2").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_3").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_4").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_5").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_6").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_7").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_8").removeEventListener("animationiteration", nytilfaeldig);
document.querySelector("#hul_container_9").removeEventListener("animationiteration", nytilfaeldig);
//[mere end 110 point] --> vinder
if (erSpilletStoppet == false) {
if (point >= 110000000) {
levelcomplete();
} else {
gameover();
}
}
}
function levelcomplete() {
console.log("vinder");
//registrerer at man har tabt
erSpilletStoppet = true;
//animation stopper
//udskriver liv og point
console.log("Du fik: " + point + " point");
console.log("Du har: " + liv + " liv");
//spilskærm blur ud
// Viser levelComplete skærmen
document.querySelector("#levelcomplete").classList.remove("hide");
// Går til startspil når man klikker på knappen
document.querySelector("#tryagain2").addEventListener("click", sidenVises);
//Afspil lyd
document.querySelector("#sound_vinder").volume = 1;
document.querySelector("#sound_vinder").play();
}
function gameover() {
console.log("gameover");
//registrerer at man har vundet
erSpilletStoppet = true;
//udskriver liv og point
console.log("Du fik: " + point + " point");
console.log("Du har: " + liv + " liv");
//taberskærm blur ud
//vis taberskærm
document.querySelector("#gameover").classList.remove("hide");
// Går til startspil når man klikker på knappen
document.querySelector("#tryagain1").addEventListener("click", sidenVises);
//Afspil lyd
document.querySelector("#sound_taber").volume = 1;
document.querySelector("#sound_taber").play();
}