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different animation effect Issue on multiple devices #314
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There's probably an issue where the deltatime is not correctly applied to one of parameters. I should dive into this and see what's causing this. |
I also observed differences in animation between a Samsung device and Google Pixel device. Samsung shoots down (as desired), but on a Pixel it shoots to the right |
@omargda What configuration did you use? Can you share some more details about this specific case |
Hi, I'm facing the same issue. I'm using this configuration:
It looks like this: 60 Hz is fine but 120 Hz seems broken. It looks like the confetti cannon only has half power at 120 Hz haha. |
Thanks for the example! Right now the refresh rate seems to be locked at 60fps in the code. I'll make the proper adjustments and update the frame rate dynamically. |
Opened a branch with a fix here: #319 @kit0kat @kimyounghoons would you be able to check-out that branch ( |
@DanielMartinus |
@kit0kat I've just released 2.0.4 that includes the fix |
Confirmed, fixed in production. |
When testing on multiple devices, there is a difference between 120 Frame device and 60 Frame device animation. How should I solve it?
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