/
atomicTypes.go
247 lines (208 loc) · 4.92 KB
/
atomicTypes.go
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//Package atomicTypes provides object locking / unlocking for setting and getting.
package atomicTypes
import (
"sync"
"time"
)
//AtomicString provides a string object that is lock safe.
type AtomicString struct {
valueSync sync.RWMutex
value string
}
//Get returns the string value
func (obj *AtomicString) Get() (value string) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the string value
func (obj *AtomicString) Set(value string) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//AtomicInt provides an int object that is lock safe.
type AtomicInt struct {
valueSync sync.RWMutex
value int
}
//Get returns the int value
func (obj *AtomicInt) Get() (value int) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the int value
func (obj *AtomicInt) Set(value int) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
// Increment allows for the value to safely be increased by 1
func (obj *AtomicInt) Increment() int {
obj.valueSync.Lock()
defer obj.valueSync.Unlock()
obj.value++
return obj.value
}
// Decrement allows for the value to safely be decreased by 1
func (obj *AtomicInt) Decrement() int {
obj.valueSync.Lock()
defer obj.valueSync.Unlock()
obj.value--
return obj.value
}
// Add allows for the value to safely be add by n
func (obj *AtomicInt) Add(n int) int {
obj.valueSync.Lock()
defer obj.valueSync.Unlock()
obj.value += n
return obj.value
}
//AtomicUInt16 provides an uint16 object that is lock safe.
type AtomicUInt16 struct {
valueSync sync.RWMutex
value uint16
}
//Get returns the int value
func (obj *AtomicUInt16) Get() (value uint16) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the int value
func (obj *AtomicUInt16) Set(value uint16) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//AtomicUInt32 provides an uint16 object that is lock safe.
type AtomicUInt32 struct {
valueSync sync.RWMutex
value uint32
}
//Get returns the int value
func (obj *AtomicUInt32) Get() (value uint32) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the int value
func (obj *AtomicUInt32) Set(value uint32) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//AtomicBool provides an bool object that is lock safe.
type AtomicBool struct {
valueSync sync.RWMutex
value bool
}
//Get returns the bool value
func (obj *AtomicBool) Get() (value bool) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the bool value
func (obj *AtomicBool) Set(value bool) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//ToggleTrue sets the bool value only if the check back true; return if the value was set
func (obj *AtomicBool) ToggleTrue() (changed bool) {
obj.valueSync.Lock()
defer obj.valueSync.Unlock()
changed = false
if obj.value == false {
obj.value = true
changed = true
}
return
}
//AtomicTime provides a time.Time object that is lock safe.
type AtomicTime struct {
valueSync sync.RWMutex
value time.Time
}
//Get returns the time.Time value
func (obj *AtomicTime) Get() (value time.Time) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the time.Time value
func (obj *AtomicTime) Set(value time.Time) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//AtomicByteArray provides a []byte object that is lock safe.
type AtomicByteArray struct {
valueSync sync.RWMutex
value []byte
}
//Get returns the []byte value
func (obj *AtomicByteArray) Get() (value []byte) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the []byte value
func (obj *AtomicByteArray) Set(value []byte) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//AtomicBoolArray provides a []bool object that is lock safe.
type AtomicBoolArray struct {
valueSync sync.RWMutex
value []bool
}
//Get returns the []bool value
func (obj *AtomicBoolArray) Get() (value []bool) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the []bool value
func (obj *AtomicBoolArray) Set(value []bool) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}
//SetByIndex sets a bool by index value
func (obj *AtomicBoolArray) SetByIndex(index int, value bool) {
obj.valueSync.Lock()
if len(obj.value) > index {
obj.value[index] = value
}
obj.valueSync.Unlock()
}
//AtomicFloat64 provides a float64 object that is lock safe.
type AtomicFloat64 struct {
valueSync sync.RWMutex
value float64
}
//Get returns the float64 value
func (obj *AtomicFloat64) Get() (value float64) {
obj.valueSync.RLock()
value = obj.value
obj.valueSync.RUnlock()
return
}
//Set sets the float64 value
func (obj *AtomicFloat64) Set(value float64) {
obj.valueSync.Lock()
obj.value = value
obj.valueSync.Unlock()
}