Thanks for your interest in contributing! Before contributing, be sure to know about these few guidelines:
- Follow the GDScript style guide.
- Use GDScript static typing whenever possible.
- Also use type inference whenever possible (
:=
) for more concise code.
- Also use type inference whenever possible (
- Make sure to update the changelog for any user-facing changes, keeping the changelog format in use.
- Don't bump the version yourself. Maintainers will do this when necessary.
- Try to keep your PRs as specific as possible. The larger the PR, the more time it will take to approve (and the greater chance it may be rejected).
This add-on aims to:
- Provide a quick and easy way to apply particular environment settings to parts of a scene.
For technical or simplicity reasons, this add-on has no plans to:
- Replace existing Godot nodes for configuring environment settings, such as
WorldEnvironment
.