forked from gmy77/d3sharp
/
Items.proto
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/
Items.proto
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import "GBHandle.proto";
import "OnlineService.proto";
package D3.Items;
message RareItemName
{
required bool item_name_is_prefix = 1 [default = false];
required sfixed32 sno_affix_string_list = 2 [default = -1];
required sint32 affix_string_list_index = 3 [default = -1];
required sint32 item_string_list_index = 4 [default = -1];
}
message Generator
{
required uint32 seed = 1 [default = 0];
required .D3.GameBalance.Handle gb_handle = 2;
repeated sfixed32 base_affixes = 3;
optional .D3.Items.RareItemName rare_item_name = 4;
optional sfixed32 enchant_affix = 5 [default = -1];
required uint32 flags = 6 [default = 0];
required uint32 durability = 7;
required uint64 stack_size = 8;
optional uint32 dye_type = 9 [default = 0];
optional sint32 item_quality_level = 10 [default = 1];
optional sint32 item_binding_level = 11 [default = 0];
optional uint32 max_durability = 12 [default = 0];
repeated .D3.Items.EmbeddedGenerator contents = 13;
optional uint64 item_unlock_timestamp = 14 [default = 0];
optional uint32 enchant_range_val = 15 [default = 0];
}
message EmbeddedGenerator
{
required .D3.OnlineService.ItemId id = 1;
required .D3.Items.Generator generator = 2;
}
message SavedItem
{
required .D3.OnlineService.ItemId id = 1;
optional .D3.OnlineService.EntityId owner_entity_id = 2;
optional .D3.OnlineService.ItemId socket_id = 3;
required sint32 hireling_class = 4;
required sint32 item_slot = 5;
required sint32 square_index = 6;
required uint32 used_socket_count = 7 [default = 0];
optional .D3.Items.Generator generator = 8;
}
message ItemList
{
repeated .D3.Items.SavedItem items = 1;
}