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OreMatic 5000 MK3 Energy Issue #3090

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dajms3 opened this issue Jul 11, 2018 · 1 comment
Closed

OreMatic 5000 MK3 Energy Issue #3090

dajms3 opened this issue Jul 11, 2018 · 1 comment
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@dajms3
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dajms3 commented Jul 11, 2018

Bug Report

The Max FE/tick the OreMatic 5000 MK3 recipes use is 600, but the max input of the max tier modular machinery craftable (small) only allows 512 FE/tick input and has a mere 4096 FE capacity. This makes it impossible to run at max speed constantly.

Expected Behaviour

For the Normal Energy Hatch to be craftable or the OreMatic5000 MK3 to use at max 512 FE/tick.

Possible Solution

Allow the Normal Energy Hatch to be craftable or the OreMatic5000 MK3 to use at max 512 FE/tick or to have the OreMatic5000 MK3 use two energy input ports.

Client Information

  • Modpack Version: 3.0.8
  • Java Version: jre 1.8.0_173
  • Launcher Used: Twitch
  • Memory Allocated: 6144MB
  • Server/LAN/Single Player: single player
  • Optifine Installed: yes
  • Shaders Enabled: no

World Information

  • Modpack Version world created in: 3.0.7
  • Additional Content Installed: none
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stale bot commented Aug 10, 2018

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for reporting to the tracker.

@stale stale bot added the Status: Stale label Aug 10, 2018
@artdude543 artdude543 self-assigned this Aug 10, 2018
@stale stale bot removed the Status: Stale label Aug 10, 2018
@artdude543 artdude543 added this to the 3.1.0 milestone Aug 10, 2018
@lock lock bot locked as resolved and limited conversation to collaborators Oct 9, 2018
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