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Save information such as Weapon or Player IDs in an in-memory table to avoid continual lookup in SQLite. #89

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DarkRedemption opened this issue Apr 22, 2017 · 1 comment

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@DarkRedemption
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When building DDD initially, I didn't realize these lookups can take ~100 ms. That's pretty trash in a game that only has a single thread. Thus, these constant lookups cannot be allowed to exist.

@DarkRedemption
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PlayerId has this in v0.2.0-M1.

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