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This repository has been archived by the owner on Apr 29, 2020. It is now read-only.
checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) **:**30170728_2
Server Version (type !revision in game) **:**unknown
Source Branch (master/stable) **:**master
Additional Information (Steps to reproduce/Expected behavior) : When fighting the BCNM for "Rank 2 Final Mission" (Windurst Mission 2-3) at Waughroon Shrine the battle is capped at level 25, though all of the players learned spells appear in the magic window. Only the spells available at lvl 25 should be visible. Upon completion of the fight, if a player happens to be dead they will not progress/get cutscene even after raising.
The text was updated successfully, but these errors were encountered:
Just a note for anyone that wants to deal with bcnm shiz: proper behavior should be get cs anyway then player does the dead-fall animation again after spawning at the BCNM exit.
This is an issue with every BCNM fight when a person dies and the battlefield is finished with them dead. 5-1 is notorious for killing people and people people not getting credit for the win because they are dead.
I have:
Client Version (type
/ver
in game) **:**30170728_2Server Version (type
!revision
in game) **:**unknownSource Branch (master/stable) **:**master
Additional Information (Steps to reproduce/Expected behavior) : When fighting the BCNM for "Rank 2 Final Mission" (Windurst Mission 2-3) at Waughroon Shrine the battle is capped at level 25, though all of the players learned spells appear in the magic window. Only the spells available at lvl 25 should be visible. Upon completion of the fight, if a player happens to be dead they will not progress/get cutscene even after raising.
The text was updated successfully, but these errors were encountered: