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Enemies #7

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DarthBurrit0 opened this issue Feb 7, 2013 · 1 comment
Open

Enemies #7

DarthBurrit0 opened this issue Feb 7, 2013 · 1 comment

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@DarthBurrit0
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  • Ideally there will be two types of enemy AI
    • Type 1 will just stand in one place until the Character moves within close proximity
    • Type 2 will pace back and forth until the character moves within close proximity
  • After being touched by the player the character will walk up to the enemy and land a killing blow.
    • There should then be a death animation for the enemy
  • Enemies will drop loot when they die. A bone or a weapon.
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