forked from TauCetiStation/TauCetiClassic
/
holder.dm
260 lines (220 loc) · 6.76 KB
/
holder.dm
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/obj/item/device/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = CONDUCT | HEAR_TALK
throwforce = 5
w_class = SIZE_TINY
throw_speed = 3
throw_range = 10
var/secured = 0
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/special_assembly = null
/obj/item/device/assembly_holder/proc/attach(obj/item/device/D, obj/item/device/D2, mob/user)
return
/obj/item/device/assembly_holder/proc/attach_special(obj/O, mob/user)
return
/obj/item/device/assembly_holder/proc/process_activation(obj/item/device/D)
return
/obj/item/device/assembly_holder/proc/detached()
return
/obj/item/device/assembly_holder/IsAssemblyHolder()
return 1
/obj/item/device/assembly_holder/attach(obj/item/device/D, obj/item/device/D2, mob/user)
if((!D)||(!D2)) return 0
if((!isassembly(D))||(!isassembly(D2))) return 0
if((D:secured)||(D2:secured)) return 0
if(user)
user.remove_from_mob(D)
user.remove_from_mob(D2)
D:holder = src
D2:holder = src
D.loc = src
D2.loc = src
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
usr.put_in_hands(src)
return 1
/obj/item/device/assembly_holder/attach_special(obj/O, mob/user)
if(!O) return
if(!O.IsSpecialAssembly()) return 0
return
/obj/item/device/assembly_holder/update_icon()
cut_overlays()
if(a_left)
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
add_overlay("[O]_l")
if(a_right)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
if(master)
master.update_icon()
/obj/item/device/assembly_holder/examine(mob/user)
..()
if (src in view(1, user))
if (src.secured)
to_chat(user, "\The [src] is ready!")
else
to_chat(user, "\The [src] can be attached!")
/obj/item/device/assembly_holder/Crossed(atom/movable/AM)
. = ..()
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
if(special_assembly)
special_assembly.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/finder)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
if(special_assembly)
if(isitem(special_assembly))
var/obj/item/S = special_assembly
S.on_found(finder)
/obj/item/device/assembly_holder/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
. = ..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
/obj/item/device/assembly_holder/hear_talk(mob/living/M, msg, verb, datum/language/speaking)
if(a_left)
a_left.hear_talk(M,msg,verb,speaking)
if(a_right)
a_right.hear_talk(M,msg,verb,speaking)
return
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
..()
return
/obj/item/device/assembly_holder/attackby(obj/item/I, mob/user, params)
if(isscrewing(I))
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>BUG:Assembly part missing, please report this!</span>")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
update_icon()
return
else if(I.IsSpecialAssembly())
attach_special(I, user)
else
return ..()
/obj/item/device/assembly_holder/attack_self(mob/user)
add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
to_chat(user, "<span class='warning'>Assembly part missing!</span>")
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(tgui_alert(usr, "Which side would you like to use?",, list("Left","Right")))
if("Left") a_left.attack_self(user)
if("Right") a_right.attack_self(user)
return
else
if(!isigniter(a_left))
a_left.attack_self(user)
if(!isigniter(a_right))
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T) return 0
if(a_left)
a_left:holder = null
a_left.loc = T
if(a_right)
a_right:holder = null
a_right.loc = T
qdel(src)
return
/obj/item/device/assembly_holder/process_activation(obj/D, normal = 1, special = 1)
if(!D) return 0
if(!secured)
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
if(a_left != D)
a_left.pulsed(0)
if(master)
master.receive_signal()
return 1
//********-Timer
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
/obj/item/device/assembly_holder/timer_igniter/atom_init()
. = ..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time=5
tmr.secured = 1
tmr.holder = src
START_PROCESSING(SSobj, tmr)
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
/obj/item/device/assembly_holder/timer_igniter/detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if (!usr.incapacitated())
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/gren = src
holder=gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istimer(tmr))
tmr = holder.a_right
if(!istimer(tmr))
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
return
if(tmr.timing)
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
if (ntime>0 && ntime<1000)
tmr.time = ntime
name = initial(name) + "([tmr.time] secs)"
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
else
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")
//********-Mousetrap
/obj/item/device/assembly_holder/mousetrap_igniter
name = "mousetrap-igniter assembly"
/obj/item/device/assembly_holder/mousetrap_igniter/atom_init()
. = ..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/mousetrap/mous = new(src)
mous.armed = TRUE
mous.secured = 1
mous.holder = src
a_left = mous
a_right = ign
secured = 1
update_icon()