Skip to content

Data-Science-for-Linguists-2022/Pragmatics-In-Video-Games

Repository files navigation

Pragmatics-In-Video-Games


Alejandro Ciuba, alc307@pitt.edu

February 14, 2022-May 1, 2022


Summary

This repository seeks to explore the following avenues on a small sampleset of video game text data:

  1. How are orders/requests realized in video game dialogues? Are there more direct or indirect orders?
  2. What is the frequency of the 2nd person pronoun, you?
    • Extending that, what are the frequencies of other pronouns?
  3. What are some common named entities in video games?
    • Extending this, what are some hapaxes related to named entities?

PLEASE NOTE I am only publishing a very small sample of any dataset I did not originally make (excluding meta_kotor.pkl); however, I am including full data of any video game texts I parsed myself. If you wish to obtain a full dataset of any samples, please visit the original repository this research is based on, which can be found here.


Overview

Main Files

  • final_report.md: The final full-length report where I conclude my exploratory research as well as present the statistics I found.
  • Pragmatics in Video Games Presentation: A copy of my original presentation given on April 19, 2022 to my Data Science for Linguists peers and professor, Dr. Na-Rae Han.
  • progress_report.md contains status updates on the research and data collected.
  • data_description.md succinctly describes and overviews the data.
  • README.md this, contains general repository information and necessary citations should one use research/data from this repository.

Misc. Files

  • project_plan.md is the repository's initial purpose and highlights a road map of goals, subject to change.
  • LICENSE.md is this repository's license, GNU General Public License v3.0

Subdirectories


Here's what my fellow classmates said about my project while it was in development!


Citations

Dataset Based On

van Stegeren, J., & Theune, M. (2020). Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora. In Intelligent Narrative Technologies Workshop. essay, AAAI Press.

Data Collected From

Bioware. (2003). Star Wars: Knights of the Old Republic (PC Version) [Video Game]. LucasArts.

Torchlight II (PC Version) [Video Game]. (2012). Runic Games.

The Elder Scrolls I-V and The Elder Scrolls Online (PC Versions) [Video Games]. (1994-2014). Bethesda Softworks.

Hollow Knight (PC Version) [Video Game]. (2017). Team Cherry.

About

This is Alejandro Ciuba's Repository for his term project

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published