-
Notifications
You must be signed in to change notification settings - Fork 52
/
model_user_team_relationships.go
149 lines (129 loc) · 4.78 KB
/
model_user_team_relationships.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
// Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
// This product includes software developed at Datadog (https://www.datadoghq.com/).
// Copyright 2019-Present Datadog, Inc.
package datadogV2
import (
"github.com/DataDog/datadog-api-client-go/v2/api/datadog"
)
// UserTeamRelationships Relationship between membership and a user
type UserTeamRelationships struct {
// Relationship between team membership and team
Team *RelationshipToUserTeamTeam `json:"team,omitempty"`
// Relationship between team membership and user
User *RelationshipToUserTeamUser `json:"user,omitempty"`
// UnparsedObject contains the raw value of the object if there was an error when deserializing into the struct
UnparsedObject map[string]interface{} `json:"-"`
AdditionalProperties map[string]interface{}
}
// NewUserTeamRelationships instantiates a new UserTeamRelationships object.
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed.
func NewUserTeamRelationships() *UserTeamRelationships {
this := UserTeamRelationships{}
return &this
}
// NewUserTeamRelationshipsWithDefaults instantiates a new UserTeamRelationships object.
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set.
func NewUserTeamRelationshipsWithDefaults() *UserTeamRelationships {
this := UserTeamRelationships{}
return &this
}
// GetTeam returns the Team field value if set, zero value otherwise.
func (o *UserTeamRelationships) GetTeam() RelationshipToUserTeamTeam {
if o == nil || o.Team == nil {
var ret RelationshipToUserTeamTeam
return ret
}
return *o.Team
}
// GetTeamOk returns a tuple with the Team field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UserTeamRelationships) GetTeamOk() (*RelationshipToUserTeamTeam, bool) {
if o == nil || o.Team == nil {
return nil, false
}
return o.Team, true
}
// HasTeam returns a boolean if a field has been set.
func (o *UserTeamRelationships) HasTeam() bool {
return o != nil && o.Team != nil
}
// SetTeam gets a reference to the given RelationshipToUserTeamTeam and assigns it to the Team field.
func (o *UserTeamRelationships) SetTeam(v RelationshipToUserTeamTeam) {
o.Team = &v
}
// GetUser returns the User field value if set, zero value otherwise.
func (o *UserTeamRelationships) GetUser() RelationshipToUserTeamUser {
if o == nil || o.User == nil {
var ret RelationshipToUserTeamUser
return ret
}
return *o.User
}
// GetUserOk returns a tuple with the User field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UserTeamRelationships) GetUserOk() (*RelationshipToUserTeamUser, bool) {
if o == nil || o.User == nil {
return nil, false
}
return o.User, true
}
// HasUser returns a boolean if a field has been set.
func (o *UserTeamRelationships) HasUser() bool {
return o != nil && o.User != nil
}
// SetUser gets a reference to the given RelationshipToUserTeamUser and assigns it to the User field.
func (o *UserTeamRelationships) SetUser(v RelationshipToUserTeamUser) {
o.User = &v
}
// MarshalJSON serializes the struct using spec logic.
func (o UserTeamRelationships) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.UnparsedObject != nil {
return datadog.Marshal(o.UnparsedObject)
}
if o.Team != nil {
toSerialize["team"] = o.Team
}
if o.User != nil {
toSerialize["user"] = o.User
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return datadog.Marshal(toSerialize)
}
// UnmarshalJSON deserializes the given payload.
func (o *UserTeamRelationships) UnmarshalJSON(bytes []byte) (err error) {
all := struct {
Team *RelationshipToUserTeamTeam `json:"team,omitempty"`
User *RelationshipToUserTeamUser `json:"user,omitempty"`
}{}
if err = datadog.Unmarshal(bytes, &all); err != nil {
return datadog.Unmarshal(bytes, &o.UnparsedObject)
}
additionalProperties := make(map[string]interface{})
if err = datadog.Unmarshal(bytes, &additionalProperties); err == nil {
datadog.DeleteKeys(additionalProperties, &[]string{"team", "user"})
} else {
return err
}
hasInvalidField := false
if all.Team != nil && all.Team.UnparsedObject != nil && o.UnparsedObject == nil {
hasInvalidField = true
}
o.Team = all.Team
if all.User != nil && all.User.UnparsedObject != nil && o.UnparsedObject == nil {
hasInvalidField = true
}
o.User = all.User
if len(additionalProperties) > 0 {
o.AdditionalProperties = additionalProperties
}
if hasInvalidField {
return datadog.Unmarshal(bytes, &o.UnparsedObject)
}
return nil
}