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model_role_create_data.go
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model_role_create_data.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
)
// RoleCreateData Data related to the creation of a role.
type RoleCreateData struct {
Attributes RoleCreateAttributes `json:"attributes"`
Relationships *RoleRelationships `json:"relationships,omitempty"`
Type *RolesType `json:"type,omitempty"`
}
// NewRoleCreateData instantiates a new RoleCreateData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRoleCreateData(attributes RoleCreateAttributes) *RoleCreateData {
this := RoleCreateData{}
this.Attributes = attributes
var type_ RolesType = "roles"
this.Type = &type_
return &this
}
// NewRoleCreateDataWithDefaults instantiates a new RoleCreateData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRoleCreateDataWithDefaults() *RoleCreateData {
this := RoleCreateData{}
var type_ RolesType = "roles"
this.Type = &type_
return &this
}
// GetAttributes returns the Attributes field value
func (o *RoleCreateData) GetAttributes() RoleCreateAttributes {
if o == nil {
var ret RoleCreateAttributes
return ret
}
return o.Attributes
}
// GetAttributesOk returns a tuple with the Attributes field value
// and a boolean to check if the value has been set.
func (o *RoleCreateData) GetAttributesOk() (*RoleCreateAttributes, bool) {
if o == nil {
return nil, false
}
return &o.Attributes, true
}
// SetAttributes sets field value
func (o *RoleCreateData) SetAttributes(v RoleCreateAttributes) {
o.Attributes = v
}
// GetRelationships returns the Relationships field value if set, zero value otherwise.
func (o *RoleCreateData) GetRelationships() RoleRelationships {
if o == nil || o.Relationships == nil {
var ret RoleRelationships
return ret
}
return *o.Relationships
}
// GetRelationshipsOk returns a tuple with the Relationships field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreateData) GetRelationshipsOk() (*RoleRelationships, bool) {
if o == nil || o.Relationships == nil {
return nil, false
}
return o.Relationships, true
}
// HasRelationships returns a boolean if a field has been set.
func (o *RoleCreateData) HasRelationships() bool {
if o != nil && o.Relationships != nil {
return true
}
return false
}
// SetRelationships gets a reference to the given RoleRelationships and assigns it to the Relationships field.
func (o *RoleCreateData) SetRelationships(v RoleRelationships) {
o.Relationships = &v
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *RoleCreateData) GetType() RolesType {
if o == nil || o.Type == nil {
var ret RolesType
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RoleCreateData) GetTypeOk() (*RolesType, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *RoleCreateData) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given RolesType and assigns it to the Type field.
func (o *RoleCreateData) SetType(v RolesType) {
o.Type = &v
}
func (o RoleCreateData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["attributes"] = o.Attributes
}
if o.Relationships != nil {
toSerialize["relationships"] = o.Relationships
}
if o.Type != nil {
toSerialize["type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableRoleCreateData struct {
value *RoleCreateData
isSet bool
}
func (v NullableRoleCreateData) Get() *RoleCreateData {
return v.value
}
func (v *NullableRoleCreateData) Set(val *RoleCreateData) {
v.value = val
v.isSet = true
}
func (v NullableRoleCreateData) IsSet() bool {
return v.isSet
}
func (v *NullableRoleCreateData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRoleCreateData(val *RoleCreateData) *NullableRoleCreateData {
return &NullableRoleCreateData{value: val, isSet: true}
}
func (v NullableRoleCreateData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRoleCreateData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}