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model_incident_related_object.go
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model_incident_related_object.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
"fmt"
)
// IncidentRelatedObject Object related to an incident.
type IncidentRelatedObject string
// List of IncidentRelatedObject
const (
INCIDENTRELATEDOBJECT_USERS IncidentRelatedObject = "users"
)
var allowedIncidentRelatedObjectEnumValues = []IncidentRelatedObject{
"users",
}
func (w *IncidentRelatedObject) GetAllowedValues() []IncidentRelatedObject {
return allowedIncidentRelatedObjectEnumValues
}
func (v *IncidentRelatedObject) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
*v = IncidentRelatedObject(value)
return nil
}
// NewIncidentRelatedObjectFromValue returns a pointer to a valid IncidentRelatedObject
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewIncidentRelatedObjectFromValue(v string) (*IncidentRelatedObject, error) {
ev := IncidentRelatedObject(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for IncidentRelatedObject: valid values are %v", v, allowedIncidentRelatedObjectEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v IncidentRelatedObject) IsValid() bool {
for _, existing := range allowedIncidentRelatedObjectEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to IncidentRelatedObject value
func (v IncidentRelatedObject) Ptr() *IncidentRelatedObject {
return &v
}
type NullableIncidentRelatedObject struct {
value *IncidentRelatedObject
isSet bool
}
func (v NullableIncidentRelatedObject) Get() *IncidentRelatedObject {
return v.value
}
func (v *NullableIncidentRelatedObject) Set(val *IncidentRelatedObject) {
v.value = val
v.isSet = true
}
func (v NullableIncidentRelatedObject) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentRelatedObject) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentRelatedObject(val *IncidentRelatedObject) *NullableIncidentRelatedObject {
return &NullableIncidentRelatedObject{value: val, isSet: true}
}
func (v NullableIncidentRelatedObject) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentRelatedObject) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}