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model_incident_team_type.go
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model_incident_team_type.go
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/*
* Unless explicitly stated otherwise all files in this repository are licensed under the Apache-2.0 License.
* This product includes software developed at Datadog (https://www.datadoghq.com/).
* Copyright 2019-Present Datadog, Inc.
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package datadog
import (
"encoding/json"
"fmt"
)
// IncidentTeamType Incident Team resource type.
type IncidentTeamType string
// List of IncidentTeamType
const (
INCIDENTTEAMTYPE_TEAMS IncidentTeamType = "teams"
)
var allowedIncidentTeamTypeEnumValues = []IncidentTeamType{
"teams",
}
func (w *IncidentTeamType) GetAllowedValues() []IncidentTeamType {
return allowedIncidentTeamTypeEnumValues
}
func (v *IncidentTeamType) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
*v = IncidentTeamType(value)
return nil
}
// NewIncidentTeamTypeFromValue returns a pointer to a valid IncidentTeamType
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewIncidentTeamTypeFromValue(v string) (*IncidentTeamType, error) {
ev := IncidentTeamType(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for IncidentTeamType: valid values are %v", v, allowedIncidentTeamTypeEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v IncidentTeamType) IsValid() bool {
for _, existing := range allowedIncidentTeamTypeEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to IncidentTeamType value
func (v IncidentTeamType) Ptr() *IncidentTeamType {
return &v
}
type NullableIncidentTeamType struct {
value *IncidentTeamType
isSet bool
}
func (v NullableIncidentTeamType) Get() *IncidentTeamType {
return v.value
}
func (v *NullableIncidentTeamType) Set(val *IncidentTeamType) {
v.value = val
v.isSet = true
}
func (v NullableIncidentTeamType) IsSet() bool {
return v.isSet
}
func (v *NullableIncidentTeamType) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableIncidentTeamType(val *IncidentTeamType) *NullableIncidentTeamType {
return &NullableIncidentTeamType{value: val, isSet: true}
}
func (v NullableIncidentTeamType) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableIncidentTeamType) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}