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Some custom gametypes for you to test with the compiler. #2

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ghost opened this issue Apr 23, 2020 · 2 comments
Open

Some custom gametypes for you to test with the compiler. #2

ghost opened this issue Apr 23, 2020 · 2 comments
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@ghost
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ghost commented Apr 23, 2020

I made some unique modded game-types that you might want to test on your compiler.
The game-types are in the attached zip file along with important information on how to use them.
gametypes.zip

@ghost
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ghost commented Apr 23, 2020

Also a long time ago I tried to change some settings of schism with your tool and it seemed to give me some sort of error. So if it gives you an error it might not be related to these new changes to your tool.

@DavidJCobb
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DavidJCobb commented Apr 27, 2020

My tool can successfully decompile each script, though I've not tested recompiling yet. I took the liberty of going through each decompiled script and setting up aliases as appropriate; here is the code, with comments in some places: issue 2 gametypes decompiled.zip

Files are not Lua script, but use the .lua extension so that programs like Notepad++ use Lua syntax highlighting and code-folding by default. (The syntax is Lua-inspired, so that highlighting works well.)

I was unable to spot an obvious reason for Schism not assigning VIPs at the starts of some rounds, but perhaps having the code in this form will help you inspect it.

@DavidJCobb DavidJCobb added the question Further information is requested label Apr 27, 2020
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