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Real-time statistics for Wonderland Engine projects

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Wonderland Engine Stats

Wonderland Engine stats component.

Example showing FPS and frame time

This library is inspired by stats.js from mrdoob.

Features Overview:

Usage

You can install the library using yarn / npm:

yarn i wle-stats

In order to have a quick overview of each features, you can open the example using Wonderland Engine.

Features

3D Static

stats-static.mov
  1. Create an object and add a mesh component
  2. Create a material. You can use any shader / pipeline, as long as the material contains either a flatTexture or a diffuseTexture parameter.
  3. Add the stats-3d component on an object at the desired location.
  4. Reference the object containing the mesh on the stats-3d component

For more information, please have a look at the Stats3dComponent.

3D Overlay

stats-3d-tracked.mov

Follow the same step described in the 3D Static section. Set the mode property of the stats-3d component to: Overlay.

HTML Component

HTML stats example

Add the stats-html component anywhere in your scene. This component will be added in document.body by default.

For more information, please have a look at the StatsHtmlComponent.

Generic Graph

This library exposes the StatsGraph class, usable outside of the Wonderland Engine ecosystem.

import {StatsGraph} from 'wle-stats';

const stats = new StatsGraph({
    minY: 0,
    maxY: 120,
    width: 100,
    height: 40
});

Add the graph canvas in the dom using:

document.body.append(stats.canvas);

Adding a value is done using update(value):

// Draws '50.0' on the chart.
stats.update(50.0);

For more information, please have a look at the public interface of the StatsGraph class.

Future

WonderlandEngine doesn't expose (yet) its profiler. In the future, this library will take advatange of the internal profiler to display fine-grained numbers.

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