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Cmput275A2

Cmput 275 assignment two

David Skrundz - 1389031

Ryan Huard - 1410349

tactics

A tactics game battle system along the lines of Advance Wars or Fire Emblem. Programmed Elliot Colp and Braedy Kuzma.

Installing/Running

This engine is built in Python 3 using Pygame. To install Pygame for Python 3 (assuming you're using Ubuntu), see these instructions: http://www.pygame.org/wiki/CompileUbuntu

To run the game, do

python3 main.py <mapname>

where mapname is the name of one of the maps in the maps directory (minus the ".lvl" extension).

Gameplay

By default, there are two team: red and green. The goal of the game is destroy all of the other team's units.

Click on a unit to select it. It will be highlighted in yellow.

If you click on the MOVE button, all reachable tiles will glow blue. Click on one of these tiles, and the selected unit will move to it. To cancel movement, click again on either the MOVE button or your selected unit.

If you click on the ATTACK button, all tiles in range will glow red. As well, any units which are available to attack will be marked with a blinking targeting reticle. Click on any such unit and your selected unit will attack it. To cancel your attack, click again on either the ATTACK button or your selected unit.

Each turn, you may move each of your units once and attack with each of your units once. When you are done, press the END TURN button to let the other team take its turn. In some cases, such as with air units, the unit must be moved before you can end your turn. In this case, pressing the END TURN button will automatically select the unit if it has not yet been moved.

Every unit type has different uses. See the documentation strings in the units directory for more information.

The GUI

On the bottom-right of each unit's tile, its health is displayed. When this reaches 0, it will explode. For aircraft, a bar indicating its remaining fuel is also displayed in the top-left of its tile. Similarly, when this reaches 0, the unit will crash.

The panel on the right side of the screen also displays useful information about the selected unit, the unit your mouse is hovering over, and/or the tile your mouse is hovering over, depending on which are applicable.

Note that all distances are measured in Manhattan distance using units of tiles.

The following stats are displayed for units:

  • Type: the name of the unit type
  • Speed: the maximum distance that the unit can move in one turn, assuming the cost of every tile is minimal
  • Range: the maximum range of the unit's attack
  • Attack: the maximum damage the unit can do to an enemy unit, assuming the other unit has no defense
  • Defense: the amount of damage this unit can block
  • Fuel: for aircraft, the number of turns worth of fuel remaining
  • Has Moved: if the unit is on the current player's team, this displays whether the unit has been moved this turn
  • Has Attacked: if the unit is on the current player's team, this displays whether the unit has attacked this turn
  • Potential Damage: if the unit is not on the current player's team and there is currently a selected unit, this displays how much damage the selected unit could do to the other unit taking into account its defense and tile defense bonus

The following stats are displayed for tiles:

  • Type: the type of terrain in the tile
  • Coordinates: (x, y) coordinates of the tile, in units of tiles
  • Defense: the bonus to defense provided by this tile to any unit sitting on it
  • Range: the bonus to range provided by this tile to any unit sitting on it
  • Passable: if a unit is selected, this displays whether or not the selected unit can pass through this tile
  • Movement Cost: if a unit is selected and the unit can pass through this tile, this is how much movement it takes for the unit to cross the tile. For instance, if the tile's cost is 2 and the unit's speed is 8, it can only cross through 4 such tiles.

NOTE: tile bonuses do not apply to aircraft!

Sound Credits

All sounds are from FreeSound.org, released under public domain/Creative Commons licenses. As such, they are free to use in this project assuming credit is provided.

Tank fire http://www.freesound.org/people/Cyberkineticfilms/sounds/127845/

Tank engine http://www.freesound.org/people/Sempoo/sounds/125213/

Engine start http://www.freesound.org/people/snakebarney/sounds/138099/

Jeep engine http://www.freesound.org/people/qubodup/sounds/160357/

Machine gun http://www.freesound.org/people/CGEffex/sounds/101961/

Anti-armour launch http://www.freesound.org/people/qubodup/sounds/182794/

Generic explosion http://www.freesound.org/people/sarge4267/sounds/102734/

Airplane move http://www.freesound.org/people/FreqMan/sounds/135495/

Anti-armour move http://www.freesound.org/people/mattbronka/sounds/48048/

Boat move http://www.freesound.org/people/inchadney/sounds/111395/

Artillery fire http://www.freesound.org/people/qubodup/sounds/184365/

Bomb drop http://www.freesound.org/people/club%20sound/sounds/104551/