Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PowerA wireless gamecube controller not detected. #83

Closed
m0rtm0rt opened this issue Dec 25, 2018 · 3 comments
Closed

PowerA wireless gamecube controller not detected. #83

m0rtm0rt opened this issue Dec 25, 2018 · 3 comments

Comments

@m0rtm0rt
Copy link

This controller has motion control built into it. I'm guessing that It's because it uses DirectInput and not Xinput that it's not compatible. Any plans to support DirectInput?

@caseyomah
Copy link

@m0rtm0rt More likely that PowerA doesn't use Nintendo's Vendor ID in their hardware and BetterJoy only reads devices with that ID (at this point) See my issue for what I was able to learn about our issues.

@quizzelbuck
Copy link

Confirmed another one that does not work, and in exactly the same way as described in @m0rtm0rt 's post.

@caseyomah , have your findings lead you to a solution one might replicate?

Or perhaps have you distributed one i haven't stumbled across as of yet?

@Davidobot
Copy link
Owner

Solved using nonOriginal controller option.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants