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Are there any error/warning message when enabling this plugin? If To eliminate errors as soon as possible, please provide your operating system version and your godot version. |
Thank you! I work on Godot 4.2.1 stable, and macOS Sonoma 14.3.1. It prints this warning message: (maybe the
I am not sure why this is showing when enabling the plugin. Shouldn't there be a command or menu item to control the installation/update of that package? By the way, would it be possible to let the user specify which python/pip environment to use when there are multiple of them in the system? And I am not sure about how it executes the shell commands. I configured the PATH variable in zshrc, but not in bashrc. I'm not sure if that's related or could cause errors when trying to find pip. |
These commands' will be checked when enableing, but not all of them are required:
Sorry, I'm not familiar with macos. |
Thank you very much! Now I have 0.0.5, but it cannot be enabled anymore in the plugins setting and pops up
Do you know what's happening? |
Sorry, it's my fault. I use a new constant which not exists in Godot 4.2. |
@lethefrost If the issue is solved, please close this issue. |
Hi, sorry that I've been quite busy these days and haven't yet found a time to test. I just downloaded from GitHub and at least it can enable now. But seems that the one in the AssetLib isn't up-to-date. |
The latest version in AssetLib is waiting for revision. |
Thanks for the incredible work @Daylily-Zeleen. My favorite addon by far! I'm having this issue as well on MacOS. Works great on my PC with Windows.
I'm using pip3 as the pip command due to how MacOS installs pip. Doing this installs gdtoolkit just find and I can verfiy the Path looks good to me. Any other ideas?
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@michaelwschultz, please refer to this comment. I have not macOS device and not familiar with macOS. I'm not sure these steps can help you solve this problem. By the way, in principle, do not reply to closed issues. Please open a new issue and link the closed one. |
Hi!
I am working on Godot 4.2.1 stable, and I downloaded your formatter plugin from the AssetLib (ver 0.0.4). After enabling it in the Project Settings > Plugins, there's no command as described in the README file showing up in the command palette nor in the menu Project > Tools. Moreover, when trying to disable the plugin, it prints this error message below:
The Command 'GDScript Formatter/Format GDScript' doesn't exists. Unable to remove it.
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