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1.43 broke backwards compatibility #67

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Pop000100 opened this issue Dec 16, 2022 · 0 comments
Open

1.43 broke backwards compatibility #67

Pop000100 opened this issue Dec 16, 2022 · 0 comments
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@Pop000100
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Pop000100 commented Dec 16, 2022

Describe the bug
1.43 made auto generated bones use the current bone default with null as its name, where before it always defaulted to non dynamic eg. 0 mass

To Reproduce
Find a xml that has a bone default and then add weights to a mesh for a new bone it will fall off the body since it will now have a mass > 0

Expected behavior
This may be desired behavior but it hasn't been discussed to my knowledge. Personally I think all auto generated bones should be 0 mass as it was pre-1.43

Desktop (please complete the following information):
Windows 10

FSMP

  • Installed version: 1.6.640
  • CUDA: No_CUDA
  • AVX: AVX2

Required files
Don't have a log with it occuring since i fixed it on my setup(in XML)
configs.zip

@DaymareOn DaymareOn self-assigned this Dec 16, 2022
@DaymareOn DaymareOn changed the title 1.43 broke backwords compatibility 1.43 broke backwards compatibility Nov 22, 2023
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