/
helpers.go
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/
helpers.go
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/*
shottower
Copyright (C) 2022 Rémy Boulanouar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Shottower
*
* Shottower is the open source version of Shotstack which is a video, image and audio editing service that allows for the automated generation of videos, images and audio using JSON and a RESTful API. You arrange and configure an edit and POST it to the API which will render your media and provide a file location when complete. For more details visit [shottower](https://github.com/DblK/shottower) or checkout our [getting started](https://shotstack.io/docs/guide/) documentation. There are two main API's, one for editing and generating assets (Edit API) and one for managing hosted assets (Serve API). The Edit API base URL is: <b>http://0.0.0.0:4000/{version}</b> The Serve API base URL is: <b>http://0.0.0.0:4000/serve/{version}</b>
*
* API version: stage
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package openapi
import (
"reflect"
)
// Response return a ImplResponse struct filled
func Response(code int, body interface{}) ImplResponse {
return ImplResponse{
Code: code,
Body: body,
}
}
// IsZeroValue checks if the val is the zero-ed value.
func IsZeroValue(val interface{}) bool {
return val == nil || reflect.DeepEqual(val, reflect.Zero(reflect.TypeOf(val)).Interface())
}
// AssertRecurseInterfaceRequired recursively checks each struct in a slice against the callback.
// This method traverse nested slices in a pre order fashion.
func AssertRecurseInterfaceRequired(obj interface{}, callback func(interface{}) error) error {
return AssertRecurseValueRequired(reflect.ValueOf(obj), callback)
}
// AssertRecurseValueRequired checks each struct in the nested slice against the callback.
// This method traverse nested slices in a pre order fashion.
func AssertRecurseValueRequired(value reflect.Value, callback func(interface{}) error) error {
switch value.Kind() { // nolint:exhaustive
// If it is a struct we check using callback
case reflect.Struct:
if err := callback(value.Interface()); err != nil {
return err
}
// If it is a slice we continue recursion
case reflect.Slice:
for i := 0; i < value.Len(); i++ {
if err := AssertRecurseValueRequired(value.Index(i), callback); err != nil {
return err
}
}
}
return nil
}