/
model_soundtrack.go
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/
model_soundtrack.go
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/*
shottower
Copyright (C) 2022 Rémy Boulanouar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Shottower
*
* Shottower is the open source version of Shotstack which is a video, image and audio editing service that allows for the automated generation of videos, images and audio using JSON and a RESTful API. You arrange and configure an edit and POST it to the API which will render your media and provide a file location when complete. For more details visit [shottower](https://github.com/DblK/shottower) or checkout our [getting started](https://shotstack.io/docs/guide/) documentation. There are two main API's, one for editing and generating assets (Edit API) and one for managing hosted assets (Serve API). The Edit API base URL is: <b>http://0.0.0.0:4000/{version}</b> The Serve API base URL is: <b>http://0.0.0.0:4000/serve/{version}</b>
*
* API version: stage
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package openapi
import (
"golang.org/x/exp/slices"
)
// Soundtrack - A music or audio file in mp3 format that plays for the duration of the rendered video or the length of the audio file, which ever is shortest.
type Soundtrack struct {
// The URL of the mp3 audio file. The URL must be publicly accessible or include credentials.
Src string `json:"src"`
// The effect to apply to the audio file <ul> <li>`fadeIn` - fade volume in only</li> <li>`fadeOut` - fade volume out only</li> <li>`fadeInFadeOut` - fade volume in and out</li> </ul>
Effect string `json:"effect,omitempty"`
// Set the volume for the soundtrack between 0 and 1 where 0 is muted and 1 is full volume (defaults to 1).
Volume float32 `json:"volume,omitempty" default:"1"`
}
func (s *Soundtrack) checkEnumValues() error {
effectValues := []string{"fadeIn", "fadeOut", "fadeInFadeOut"}
if s.Effect != "" {
if !slices.Contains(effectValues, s.Effect) {
return &EnumError{Schema: "Soundtrack", Field: "Effect", Value: s.Effect}
}
}
if s.Volume < 0 || s.Volume > 1 {
return &EnumError{Schema: "Soundtrack", Field: "Volume", Value: s.Volume}
}
return nil
}
// AssertSoundtrackRequired checks if the required fields are not zero-ed
func AssertSoundtrackRequired(obj *Soundtrack) error {
if obj == nil {
return nil
}
elements := map[string]interface{}{
"src": obj.Src,
}
if err := obj.checkEnumValues(); err != nil {
return err
}
for name, el := range elements {
if isZero := IsZeroValue(el); isZero {
return &RequiredError{Schema: "Soundtrack", Field: name}
}
}
return nil
}
// AssertRecurseSoundtrackRequired recursively checks if required fields are not zero-ed in a nested slice.
// Accepts only nested slice of Soundtrack (e.g. [][]Soundtrack), otherwise ErrTypeAssertionError is thrown.
func AssertRecurseSoundtrackRequired(objSlice interface{}) error {
return AssertRecurseInterfaceRequired(objSlice, func(obj interface{}) error {
aSoundtrack, ok := obj.(Soundtrack)
if !ok {
return ErrTypeAssertionError
}
return AssertSoundtrackRequired(&aSoundtrack)
})
}