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asteroids1_2.py
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asteroids1_2.py
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#Dean Church
#asteroids
#rev
#add ship to screen
#get the asteroids moving on screen
#imports
from superwires import games
import random
games.init(screen_width = 640, screen_height = 480, fps = 60)
#global variables
#classes
class Asteroid(games.Sprite):
SMALL = 1
MEDIUM = 2
LARGE = 3
images = {SMALL : games.load_image("sprites/asteroid3.png"),
MEDIUM : games.load_image("sprites/asteroid2.png"),
LARGE : games.load_image("sprites/asteroid1.png")}
SPEED = 2
def __init__(self,x,y,size):
super(Asteroid, self).__init__(
image = Asteroid.images[size],
x=x,
y=y,
dx = random.choice([1, -1])*Asteroid.SPEED*random.random()/size,
dy = random.choice([1, -1])*Asteroid.SPEED*random.random()/size)
self.size = size
def update(self):
if self.left > games.screen.width:
self.right = 0
if self.right < 0:
self.left = games.screen.width
if self.top > games.screen.height:
self.bottom = 0
if self.bottom < 0:
self.top = games.screen.height
class Ship(games.Sprite):
image = games.load_image("sprites/spaceship.png")
ROTATION_STEP = 8
def update(self):
#key setup
if games.keyboard.is_pressed(games.K_w) or games.keyboard.is_pressed(games.K_UP):
self.y -= 10
if games.keyboard.is_pressed(games.K_a) or games.keyboard.is_pressed(games.K_LEFT):
self.angle -= Ship.ROTATION_STEP
if games.keyboard.is_pressed(games.K_s) or games.keyboard.is_pressed(games.K_DOWN):
self.y += 10
if games.keyboard.is_pressed(games.K_d) or games.keyboard.is_pressed(games.K_RIGHT):
self.angle -= Ship.ROTATION_STEP
class Missile(games.Sprite):
pass
class Explosion(games.Sprite):
pass
#main
def main():
#loading data
bg_img = games.load_image("sprites/background.png", transparent = False)
#create objects
for i in range(8):
x = random.randrange(games.screen.width)
y = random.randrange(games.screen.height)
size = random.choice([Asteroid.SMALL, Asteroid.MEDIUM, Asteroid.LARGE])
new_asteroid = Asteroid(x=x, y=y, size=size)
games.screen.add(new_asteroid)
player = Ship(image = Ship.image,
x = games.screen.width/2,
y = games.screen.height/2)
#draw to screen
games.screen.background = bg_img
games.screen.add(player)
#set up game
#start mainloop
games.screen.mainloop()
main()