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X and Y scaling options are swapped when moving object. #3
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well if ~0.0111 is the default scale, could you not multiple the config value with it? should give the same result. only other thing to note is that the other components may also need to be scaled. would be nice to know why it's scaled weird though -- may make for a better solution.. |
Trying this, not working though:
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try using |
yeah, i mention in my first reply that it would be a better solution to find out why its scaled awkwardly i should probably note that when scaling the mesh the X and Y values are swapped? |
That explains why the x and y was flipped, here's what I have now. I'm getting close.
EDIT:
Been trying a lot of things, getting closer. |
Should be fixed with 8efcae3 |
Opted not to scale the mesh since the math required to fix everything else is a pain in the ass: |
Fixed again in 2.0.0 |
Scaling the mesh doesnt seem to have this problem, so maybe should look into using that instead of the whole object.
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