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[BUG] Game won;t load after updating mod with mod manager but will work if same mod is downloaded from site, button to toggle seeing updates for mods displays incrorectly. #95

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keatit71 opened this issue Nov 7, 2021 · 5 comments · Fixed by #96
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@keatit71
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keatit71 commented Nov 7, 2021

Describe the bug
After updating continuity to 1.02 with mod manager it told me to relaunch and after relaunching the game gave me an error

Also the button that toggles showing mods updates isn;t displaying properly

image

To Reproduce
Steps to reproduce the behavior:

  1. Open game and go to mod settings
  2. Click on download button
  3. Update continuity and restart
  4. See error

Expected behavior
Load game

Please complete the following information:

  • OS: Windows 10
  • Minecraft version 1.17.1
  • Version modmanager-1.2.0-alpha+1.17

Logs
Latest log:
2021-11-07-6.log

Crash-report (if any):
java.lang.RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'modmanager'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51)
at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:134)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:567)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:210)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:245)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
Caused by: java.nio.file.NoSuchFileException: D:\Games\MultiMC\instances\1.17.1.minecraft\mods\continuity-1.0.0+1.17.jar
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:85)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:108)
at java.base/sun.nio.fs.WindowsFileSystemProvider.implDelete(WindowsFileSystemProvider.java:275)
at java.base/sun.nio.fs.AbstractFileSystemProvider.delete(AbstractFileSystemProvider.java:105)
at java.base/java.nio.file.Files.delete(Files.java:1146)
at xyz.deathsgun.modmanager.PreLaunchHook.onPreLaunch(PreLaunchHook.kt:42)
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47)
... 12 more

@keatit71 keatit71 added the bug Something isn't working label Nov 7, 2021
@DeathsGun
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Fixed the crash.
Does the issue with the button also occur with the configure button from ModMenu because I use the same button except that i can change the textures dynamically.

@DeathsGun DeathsGun added this to To do in Bugs via automation Nov 7, 2021
@DeathsGun DeathsGun added this to the 1.2.1+1.17-alpha milestone Nov 7, 2021
@keatit71
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keatit71 commented Nov 7, 2021

No just your button.

@DeathsGun
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Is that black background a resource pack?

@keatit71
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keatit71 commented Nov 7, 2021

yes and i tried disabling it and going through the resource packs enabled and it displays fine now so maybe that was because i disabled that bedrockify feature and needed to restart which bugged the button out.

@DeathsGun
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yeah that's possible. I will close this with the PR, you can open this again if the button is weird again

Bugs automation moved this from To do to Done Nov 7, 2021
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