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Releases: Decair/WOTR_FxTweaks

v1.3.0

08 Nov 14:51
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I highly recommend reviewing README.md which has detail around how to configure the mod - there's a lot more you can configure beyond what you see in the in-game UI.

New Feature: You can now disable / override 197 new area effect FXs. Please consider this experimental and be selective in what you disable. There may be some area effects in Buffs.json which are not typical player abilities or equipment, which can have side-effects within cut-scenes and events if disabled.

Added a dozen additional buffs into the in-game menu as requested by users (these were previously only configurable through Buffs.json).

Full Changelog: v1.2.1...v1.3.0

v1.2.1

22 Oct 18:13
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Further hardening against the rare mod-conflict which can break FX Tweaks' settings parsing. Die, bug, die.

Additional logging enable better troubleshooting of these types of conflicts.

Full Changelog: v1.2.0...v1.2.1

v1.2.0

21 Oct 14:34
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I highly recommend reviewing README.md which has a lot more detail around how settings migration works and, for advanced users, how to tweak Buffs.json.

New Feature: With many thanks to Bubbles who added this functionality, you can now configure some of the more common tweaks within the in-game Settings-->Graphics menu (scroll to the bottom). Configuration through Buffs.json will continue to provide much more functionality and flexibility. Note that you must restart WOTR for changes to take effect.

New Feature: Buffs.json setting management has changed to support migration of previous settings. To support this, the mod no longer ships with a Buffs.json, and the game must be launched at least once to generate Buffs.json.

Fixed a rare mod-conflict which enabled another mod to break FX Tweaks' json parsing due to leveraging shared serialization settings.

Updated the mod name from Buff FX Tweaks to just FX Tweaks, as it's been broadening beyond just the buffs it handed in v1.0.0.

v1.2.0 should be compatible with the latest Beta and Release versions of WOTR (so both v1.0.9 and 1.1.0). If you notice an issue, please create an issue on github.

Full Changelog: v1.1.0...v1.2.0

v1.1.0

15 Oct 14:48
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New Feature: You can now disable and override FX for the visual changes stemming from your Mythic Path choices. For example, you can disable or override the visual change from being a Lich.

The fix for Drezen in 1.0.1 missed including some player buffs. It's unclear which, so please let me know in WOTR Discord should you find something missing which you need. Found the following buffs missing and added them back to Buffs.json: Angel Sword Speed of Light, various Wings buffs, Protection from Spells, and certain Stoneskin variations.

Full Changelog: v1.0.1...v1.1.0

v1.0.1

10 Oct 19:18
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Addresses the issue entering Drezen by removing the of problematic buffs from Buffs.json (there are some Blueprint buffs that the game doesn't like us disabling the effects for, which was creating the problem).

If you are hitting issue #1, please ensure that you're replacing your Buffs.json file with the one from this release and updating that new Buffs.json file with any tweaks you wish to make.

Full Changelog: v1.0.0...v1.0.1

v1.0.0

08 Oct 21:27
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Initial release of Buff FX Tweaks, which enables users to disable and to override FX effects of buffs.