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color_game.py
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color_game.py
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import tkinter
import random
colours = ['Red', 'Blue', 'Green', 'Pink', 'Black', 'Yellow', 'Orange', 'White', 'Purple', 'Brown']
score = 0
timeleft = 30
def startGame(event):
if timeleft == 30:
countdown()
nextColour()
# Function to choose and display the next colour.
def nextColour():
global score
global timeleft
# if a game is currently in play
if timeleft > 0:
# make the text entry box active.
e.focus_set()
# if the colour typed is equal to the colour of the text
if e.get().lower() == colours[1].lower():
score += 1
# clear the text entry box.
e.delete(0, tkinter.END)
random.shuffle(colours)
# change the colour to type, by changing the text and the colour to a random colour value
label.config(fg=str(colours[1]), text=str(colours[0]))
# update the score.
scoreLabel.config(text="Score: " + str(score))
def countdown():
global timeleft
# if a game is in play
if timeleft > 0:
timeleft -= 1
timeLabel.config(text="Time left: " + str(timeleft))
timeLabel.after(1000, countdown)
root = tkinter.Tk()
root.title("COLOR GAME")
root.geometry("400x200")
# add an instructions label
instructions = tkinter.Label(root, text="Type in the colour of the words, and not the word text!",
font=('Helvetica', 12))
instructions.pack()
# add a score label
scoreLabel = tkinter.Label(root, text="Press enter to start", font=('Helvetica', 12))
scoreLabel.pack()
# add a time left label
timeLabel = tkinter.Label(root, text="Time left: " + str(timeleft), font=('Helvetica', 12))
timeLabel.pack()
# add a label for displaying the colours
label = tkinter.Label(root, font=('Helvetica', 60))
label.pack()
# add a text entry box for typing in colours
e = tkinter.Entry(root)
# run the 'startGame' function when the enter key is pressed
root.bind('<Return>', startGame)
e.pack()
# set focus on the entry box
e.focus_set()
# start the GUI
root.mainloop()