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World.tscn
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World.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://SoftBody2D.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="PhysicsMaterial" id=3]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 168, 72 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 352, 24 )
[node name="World" type="Node"]
[node name="SoftBody2D2" parent="." instance=ExtResource( 1 )]
position = Vector2( 640, -104 )
points = 26
color = Color( 0.886275, 0.858824, 0.223529, 1 )
outer_stiffness = 250.0
outer_damping = 1.0
central_stiffness = 100.0
outer_radius = 12.0
[node name="SoftBody2D3" parent="." instance=ExtResource( 1 )]
position = Vector2( 1072, 440 )
points = 6
radius = 70.0
second_layer = true
ignore_collision_between_outers = false
self_fixing = false
[node name="Square" parent="." instance=ExtResource( 1 )]
position = Vector2( 856, -192 )
points = 4
radius = 70.0
color = Color( 0.498039, 0.223529, 0.305882, 1 )
gravity_scale = 2.0
rotation_degrees_offset = 45.0
second_layer = true
[node name="SoftBody2D5" parent="." instance=ExtResource( 1 )]
position = Vector2( 1184, 264 )
points = 9
radius = 70.0
color = Color( 0.129412, 0.690196, 0.533333, 1 )
second_layer = true
ignore_collision_between_outers = false
[node name="Triangle" parent="." instance=ExtResource( 1 )]
position = Vector2( 1200, -1160 )
points = 3
radius = 100.0
color = Color( 0.427451, 0.121569, 0.705882, 1 )
gravity_scale = 2.0
outer_stiffness = 20.0
outer_damping = 0.693
central_stiffness = 10.0
central_damping = 10.0
second_layer = true
[node name="Godot" type="RigidBody2D" parent="."]
position = Vector2( 1208, 80 )
mass = 225.21
physics_material_override = SubResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Godot"]
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Godot"]
scale = Vector2( 5.5, 2.5 )
texture = ExtResource( 2 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -5
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.00784314, 0.443137, 0.513726, 1 )
[node name="Environment" type="Node" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="Environment"]
position = Vector2( 880, 424 )
rotation = 1.57079
[node name="CollisionShape2D" type="CollisionShape2D" parent="Environment/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Environment/StaticBody2D"]
modulate = Color( 0, 0, 0, 1 )
scale = Vector2( 10.9468, 0.800336 )
texture = ExtResource( 2 )
[node name="StaticBody2D2" type="StaticBody2D" parent="Environment"]
position = Vector2( 1248, 696 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Environment/StaticBody2D2"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Environment/StaticBody2D2"]
modulate = Color( 0, 0, 0, 1 )
scale = Vector2( 10.9468, 0.800336 )
texture = ExtResource( 2 )
[node name="StaticBody2D3" type="StaticBody2D" parent="Environment"]
position = Vector2( 568, 600 )
rotation = -0.523598
[node name="CollisionShape2D" type="CollisionShape2D" parent="Environment/StaticBody2D3"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Environment/StaticBody2D3"]
modulate = Color( 0, 0, 0, 1 )
scale = Vector2( 10.9468, 0.800336 )
texture = ExtResource( 2 )