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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "SoftBody2D",
"language": "GDScript",
"path": "res://SoftBody2D.gd"
} ]
_global_script_class_icons={
"SoftBody2D": ""
}
[application]
config/name="SoftBody2D"
run/main_scene="res://World.tscn"
config/icon="res://icon.png"
[debug]
settings/stdout/print_fps=true
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1600
window/size/test_height=900
window/vsync/use_vsync=false
[physics]
2d/physics_engine="GodotPhysics"
2d/thread_model=2
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"