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patch incorrect documentation from pr/1882
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mcmonkey4eva committed Jan 18, 2019
1 parent af8843d commit 3ac33ed
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Showing 5 changed files with 12 additions and 12 deletions.
Expand Up @@ -1327,7 +1327,7 @@ public String getAttribute(Attribute attribute) {

// <--[tag]
// @attribute <in@inventory.empty_slots>
// @returns Element(Integer)
// @returns Element(Number)
// @description
// Returns the number of empty slots in an inventory.
// -->
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12 changes: 6 additions & 6 deletions plugin/src/main/java/net/aufdemrand/denizen/objects/dWorld.java
Expand Up @@ -956,7 +956,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name ambient_spawn_limit
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the limit for number of ambient mobs that can spawn in a chunk in this world.
// @tags
Expand All @@ -970,7 +970,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name animal_spawn_limit
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the limit for number of animals that can spawn in a chunk in this world.
// @tags
Expand Down Expand Up @@ -1075,7 +1075,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name full_time
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the in-game time on the server.
// @tags
Expand All @@ -1101,7 +1101,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name monster_spawn_limit
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the limit for number of monsters that can spawn in a chunk in this world.
// @tags
Expand Down Expand Up @@ -1206,7 +1206,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name time
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the relative in-game time on the server.
// @tags
Expand All @@ -1233,7 +1233,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dWorld
// @name water_animal_spawn_limit
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the limit for number of water animals that can spawn in a chunk in this world.
// @tags
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Expand Up @@ -61,7 +61,7 @@ public String getAttribute(Attribute attribute) {

// <--[tag]
// @attribute <e@entity.anger>
// @returns Element(Integer)
// @returns Element(Number)
// @mechanism dEntity.anger
// @group properties
// @description
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Expand Up @@ -64,7 +64,7 @@ public String getAttribute(Attribute attribute) {

// <--[tag]
// @attribute <e@entity.body_arrows>
// @returns Element(Integer)
// @returns Element(Number)
// @mechanism dEntity.body_arrows
// @group properties
// @description
Expand All @@ -85,7 +85,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dEntity
// @name body_arrows
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the number of arrows stuck in the entity's body.
// Note: Body arrows will only be visible for players or player-type npcs.
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Expand Up @@ -93,7 +93,7 @@ public String getAttribute(Attribute attribute) {

// <--[tag]
// @attribute <e@entity.disabled_slots.raw>
// @returns Element(Integer)
// @returns Element(Number)
// @mechanism dEntity.disabled_slots_raw
// @group properties
// @description
Expand Down Expand Up @@ -126,7 +126,7 @@ public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dEntity
// @name disabled_slots_raw
// @input Element(Integer)
// @input Element(Number)
// @description
// Sets the raw disabled slots value of an armor stand.
// See <@link url https://minecraft.gamepedia.com/Armor_Stand/ED>
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