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ItemScriptContainer.java
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ItemScriptContainer.java
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package net.aufdemrand.denizen.scripts.containers.core;
import java.util.ArrayList;
import java.util.List;
import net.aufdemrand.denizen.objects.dMaterial;
import net.aufdemrand.denizen.objects.dNPC;
import net.aufdemrand.denizen.objects.dPlayer;
import net.aufdemrand.denizen.scripts.ScriptRegistry;
import net.aufdemrand.denizen.scripts.containers.ScriptContainer;
import net.aufdemrand.denizen.tags.TagManager;
import net.aufdemrand.denizen.objects.dItem;
import net.aufdemrand.denizen.utilities.debugging.dB;
import net.aufdemrand.denizen.utilities.nbt.LeatherColorer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ShapedRecipe;
import org.bukkit.inventory.ShapelessRecipe;
import org.bukkit.inventory.meta.ItemMeta;
public class ItemScriptContainer extends ScriptContainer {
// <--[language]
// @name Item Script Containers
// @description
// Item script containers are an easy way to pre-define custom items for use within scripts. Item
// scripts work with the dItem object, and can be fetched with the Object Fetcher by using the
// dItem constructor i@item_script_name. Example: - drop <player.location> i@super_dooper_diamond
//
// The following is the format for the container. Except for the 'material' key (and the dScript
// required 'type' key), all other keys are optional.
//
// <code>
// # The name of the item script is the same name that you can use to construct a new
// # dItem based on this item script. For example, an item script named 'sword of swiftness'
// # can be referred to as 'i@sword of swiftness'.
// Item Script Name:
//
// type: item
//
// # Must be a valid dMaterial (ie. m@red_wool or m@potion,8226) See 'dMaterial' for more information.
// material: material
//
// # The 'custom name' can be anything you wish. Use color tags to make colored custom names.
// display name: custom name
//
// # Lore lines can make items extra unique. This is a list, so multiple entries will result in multiple lores.
// # If using a replaceable tag, they are filled in when the item script is given/created/dropped/etc.
// lore:
// - item
// - ...
//
// # Each line must specify a valid Bukkit enchantment. See 'enchantments' for more information.
// enchantments:
// - enchantment_name:level
// - ...
//
// # Specifying a material will allow your item script to be crafted. Specify the materials required
// # to craft your item. For an empty slot, use m@air. Currently, Denizen only supports shaped recipes.
// recipe:
// - m@material|m@material|m@material
// - m@material|m@material|m@material
// - m@material|m@material|m@material
//
// # Set to true to not store the scriptID on the item, treating it as an item dropped by any other plugin.
// no_id: true/false
//
// # For colorable items, such as leather armor, you can specify a valid dColor to specify the item's appearance.
// # See 'dColor' for more information.
// color: c@color
//
// # If your material is a 'm@written_book', you can specify a book script to automatically scribe your item
// # upon creation. See 'book script containers' for more information.
// book: book_script_name
// </code>
//
// -->
dNPC npc = null;
dPlayer player = null;
public boolean bound = false;
List<dMaterial> recipe = null;
public ItemScriptContainer(ConfigurationSection configurationSection, String scriptContainerName) {
super(configurationSection, scriptContainerName);
ItemScriptHelper.item_scripts.put(getName(), this);
// Set Recipe
if (contains("RECIPE")) {
recipe = new ArrayList<dMaterial>();
for (String recipeRow : getStringList("RECIPE")) {
recipeRow = TagManager.tag(player, npc, recipeRow);
String[] row = recipeRow.split("\\|", 3);
for (String material : row) {
recipe.add(recipe.size(), dMaterial.valueOf(material));
}
}
ShapedRecipe shapedRecipe = new ShapedRecipe(getItemFrom().getItemStack());
shapedRecipe.shape("abc", "def", "ghi");
char x = 'a';
for (dMaterial material : recipe) {
if (!material.getMaterial().name().equals("AIR"))
shapedRecipe.setIngredient(x, material.getMaterialData());
x++;
}
Bukkit.getServer().addRecipe(shapedRecipe);
}
}
public dItem getItemFrom() {
return getItemFrom(null, null);
}
public List<dMaterial> getRecipe() {
return recipe;
}
public dItem getItemFrom(dPlayer player, dNPC npc) {
// Try to use this script to make an item.
dItem stack = null;
try {
// Check validity of material
if (contains("MATERIAL")){
String material = TagManager.tag(player, npc, getString("MATERIAL"));
stack = dItem.valueOf(material);
}
// Make sure we're working with a valid base ItemStack
if (stack == null) return null;
ItemMeta meta = stack.getItemStack().getItemMeta();
List<String> lore = new ArrayList<String>();
// Set Id of the first, invisible lore
boolean hideLore = false;
if (contains("NO_ID")) {
hideLore = Boolean.valueOf(getString("NO_ID"));
}
if (!hideLore)
lore.add(dItem.itemscriptIdentifier + getName());
// Set Display Name
if (contains("DISPLAY NAME")){
String displayName = TagManager.tag(player, npc, getString("DISPLAY NAME"));
meta.setDisplayName(displayName);
}
// Set if the object is bound to the player
if (contains("BOUND")) {
bound = Boolean.valueOf(TagManager.tag(player, npc, getString("BOUND")));
}
// Set Lore
if (contains("LORE")) {
for (String l : getStringList("LORE")){
l = TagManager.tag(player, npc, l);
lore.add(l);
}
}
meta.setLore(lore);
stack.getItemStack().setItemMeta(meta);
// Set Enchantments
if (contains("ENCHANTMENTS")) {
for (String enchantment : getStringList("ENCHANTMENTS")) {
enchantment = TagManager.tag(player, npc, enchantment);
try {
// Build enchantment context
int level = 1;
if (enchantment.split(":").length > 1) {
level = Integer.valueOf(enchantment.split(":")[1]);
enchantment = enchantment.split(":")[0];
}
// Add enchantment
Enchantment ench = Enchantment.getByName(enchantment.toUpperCase());
stack.getItemStack().addUnsafeEnchantment(ench, level);
} catch (Exception e) {
dB.echoError("While constructing '" + getName() + "', there has been a problem. '"
+ enchantment + "' is an invalid Enchantment!");
}
}
}
// Set Color
if (contains("COLOR"))
{
String color = TagManager.tag(player, npc, getString("COLOR"));
LeatherColorer.colorArmor(stack, color);
}
// Set Book
if (contains("BOOK")) {
BookScriptContainer book = ScriptRegistry
.getScriptContainerAs(getString("BOOK").replace("s@", ""), BookScriptContainer.class);
stack = book.writeBookTo(stack, player, npc);
}
} catch (Exception e) {
dB.echoError("Woah! An exception has been called with this item script!");
if (!dB.showStackTraces)
dB.echoError("Enable '/denizen stacktrace' for the nitty-gritty.");
else e.printStackTrace();
stack = null;
}
return stack;
}
public void setNPC(dNPC npc) {
this.npc = npc;
}
public void setPlayer(dPlayer player) {
this.player = player;
}
}