/
ItemSkullskin.java
180 lines (157 loc) · 5.88 KB
/
ItemSkullskin.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
package net.aufdemrand.denizen.objects.properties.item;
import net.aufdemrand.denizen.nms.NMSHandler;
import net.aufdemrand.denizen.nms.NMSVersion;
import net.aufdemrand.denizen.nms.util.PlayerProfile;
import net.aufdemrand.denizen.objects.dItem;
import net.aufdemrand.denizencore.objects.Element;
import net.aufdemrand.denizencore.objects.Mechanism;
import net.aufdemrand.denizencore.objects.dList;
import net.aufdemrand.denizencore.objects.dObject;
import net.aufdemrand.denizencore.objects.properties.Property;
import net.aufdemrand.denizencore.tags.Attribute;
import net.aufdemrand.denizencore.utilities.CoreUtilities;
import net.aufdemrand.denizencore.utilities.debugging.dB;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.UUID;
public class ItemSkullskin implements Property {
public static boolean describes(dObject item) {
return item instanceof dItem
&& ((dItem) item).getItemStack().getItemMeta() instanceof SkullMeta;
}
public static ItemSkullskin getFrom(dObject _item) {
if (!describes(_item)) {
return null;
}
else {
return new ItemSkullskin((dItem) _item);
}
}
public static final String[] handledTags = new String[] {
"skin", "has_skin"
};
public static final String[] handledMechs = new String[] {
"skull_skin"
};
private ItemSkullskin(dItem _item) {
item = _item;
}
dItem item;
@Override
public String getAttribute(Attribute attribute) {
if (attribute == null) {
return null;
}
// <--[tag]
// @attribute <i@item.skin>
// @returns Element
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns the UUID of the player whose skin a skull item uses.
// Note: Item must be a 'skull_item' with a skin.
// -->
// <--[tag]
// @attribute <i@item.skin.full>
// @returns Element|Element
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns the UUID of the player whose skin a skull item uses, along
// with the permanently cached texture property.
// Note: Item must be a 'skull_item' with a skin.
// -->
if (attribute.startsWith("skin")) {
String skin = getPropertyString();
if (skin != null) {
attribute = attribute.fulfill(1);
if (attribute.startsWith("full")) {
return new Element(skin).getAttribute(attribute.fulfill(1));
}
return new Element(CoreUtilities.split(skin, '|').get(0)).getAttribute(attribute);
}
else {
dB.echoError("This skull item does not have a skin set!");
}
}
// <--[tag]
// @attribute <i@item.has_skin>
// @returns Element(Boolean)
// @mechanism dItem.skull_skin
// @group properties
// @description
// Returns whether the item has a custom skin set.
// (Only for human 'skull_item's)
// -->
if (attribute.startsWith("has_skin")) {
return new Element(getPropertyString() != null)
.getAttribute(attribute.fulfill(1));
}
return null;
}
public boolean isCorrectDurability() {
return NMSHandler.getVersion().isAtLeast(NMSVersion.v1_13_R2) || item.getItemStack().getDurability() == 3;
}
@Override
public String getPropertyString() {
if (isCorrectDurability()) {
PlayerProfile playerProfile = NMSHandler.getInstance().getItemHelper().getSkullSkin(item.getItemStack());
if (playerProfile != null) {
String name = playerProfile.getName();
UUID uuid = playerProfile.getUniqueId();
return (uuid != null ? uuid : name)
+ (playerProfile.hasTexture() ? "|" + playerProfile.getTexture() +
(uuid != null && name != null ? "|" + name : "") : "");
}
}
return null;
}
@Override
public String getPropertyId() {
return "skull_skin";
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object dItem
// @name skull_skin
// @input Element(|Element(|Element))
// @description
// Sets the player skin on a skull_item.
// The first Element is a UUID.
// Optionally, use the second Element for the skin texture cache.
// Optionally, use the third Element for a player name.
// @tags
// <i@item.skin>
// <i@item.skin.full>
// <i@item.has_skin>
// -->
if (mechanism.matches("skull_skin")) {
if (!isCorrectDurability()) {
item.getItemStack().setDurability((short) 3);
}
dList list = mechanism.valueAsType(dList.class);
String idString = list.get(0);
String texture = null;
if (list.size() > 1) {
texture = list.get(1);
}
PlayerProfile profile;
if (idString.contains("-")) {
UUID uuid = UUID.fromString(idString);
String name = null;
if (list.size() > 2) {
name = list.get(2);
}
profile = new PlayerProfile(name, uuid, texture);
}
else {
profile = new PlayerProfile(idString, null, texture);
}
profile = NMSHandler.getInstance().fillPlayerProfile(profile);
if (texture != null) { // Ensure we didn't get overwritten
profile.setTexture(texture);
}
item.setItemStack(NMSHandler.getInstance().getItemHelper().setSkullSkin(item.getItemStack(), profile));
}
}
}