/
PaperPlayerProperties.java
100 lines (87 loc) · 3.59 KB
/
PaperPlayerProperties.java
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package com.denizenscript.denizen.paper.properties;
import com.denizenscript.denizen.objects.ItemTag;
import com.denizenscript.denizen.objects.PlayerTag;
import com.denizenscript.denizencore.objects.Mechanism;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.properties.Property;
import com.denizenscript.denizencore.objects.properties.PropertyParser;
import org.bukkit.Material;
public class PaperPlayerProperties implements Property {
public static boolean describes(ObjectTag player) {
return player instanceof PlayerTag
&& ((PlayerTag) player).isOnline();
}
public static PaperPlayerProperties getFrom(ObjectTag player) {
if (!describes(player)) {
return null;
}
return new PaperPlayerProperties((PlayerTag) player);
}
public static final String[] handledMechs = new String[] {
"affects_monster_spawning", "firework_boost"
};
private PaperPlayerProperties(PlayerTag player) {
this.player = player;
}
PlayerTag player;
@Override
public String getPropertyString() {
return null;
}
@Override
public String getPropertyId() {
return "PaperPlayerProperties";
}
public static void registerTags() {
// <--[tag]
// @attribute <PlayerTag.affects_monster_spawning>
// @returns ElementTag(Boolean)
// @mechanism PlayerTag.affects_monster_spawning
// @group properties
// @Plugin Paper
// @description
// Returns whether the player affects monster spawning. When false, no monsters will spawn naturally because of this player.
// -->
PropertyParser.<PaperPlayerProperties, ElementTag>registerTag(ElementTag.class, "affects_monster_spawning", (attribute, player) -> {
return new ElementTag(player.player.getPlayerEntity().getAffectsSpawning());
});
}
@Override
public void adjust(Mechanism mechanism) {
// <--[mechanism]
// @object PlayerTag
// @name affects_monster_spawning
// @input ElementTag(Boolean)
// @Plugin Paper
// @description
// Sets whether this player affects monster spawning. When false, no monsters will spawn naturally because of this player.
// @tags
// <PlayerTag.affects_monster_spawning>
// -->
if (mechanism.matches("affects_monster_spawning") && mechanism.requireBoolean()) {
player.getPlayerEntity().setAffectsSpawning(mechanism.getValue().asBoolean());
}
// <--[mechanism]
// @object PlayerTag
// @name firework_boost
// @input ItemTag
// @Plugin Paper
// @description
// Firework boosts the player with the specified firework rocket.
// The player must be gliding.
// -->
if (mechanism.matches("firework_boost") && mechanism.hasValue()) {
if (!player.getPlayerEntity().isGliding()) {
mechanism.echoError("Player must be gliding to use firework_boost.");
return;
}
ItemTag item = mechanism.valueAsType(ItemTag.class);
if (item.getBukkitMaterial() != Material.FIREWORK_ROCKET) {
mechanism.echoError("Invalid input item: must be a firework rocket.");
return;
}
player.getPlayerEntity().boostElytra(item.getItemStack());
}
}
}