/
ExperienceCommand.java
164 lines (139 loc) · 5.37 KB
/
ExperienceCommand.java
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package com.denizenscript.denizen.scripts.commands.player;
import com.denizenscript.denizen.utilities.Utilities;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizencore.exceptions.InvalidArgumentsException;
import com.denizenscript.denizencore.objects.Argument;
import com.denizenscript.denizencore.objects.ArgumentHelper;
import com.denizenscript.denizencore.scripts.ScriptEntry;
import com.denizenscript.denizencore.scripts.commands.AbstractCommand;
import org.bukkit.entity.Player;
public class ExperienceCommand extends AbstractCommand {
// <--[command]
// @Name Experience
// @Syntax experience [{set}/give/take] (level) [<#>]
// @Required 2
// @Short Gives or takes experience points to the player.
// @Group player
//
// @Description
// This command allows modification of a players experience points.
// Experience can be modified in terms of XP points, or by levels.
// Note that the "set" command does not affect levels, but xp bar fullness.
// (E.g. setting experience to 0 will not change a players level, but will
// set the players experience bar to 0)
//
// @Tags
// <PlayerTag.xp>
// <PlayerTag.xp_to_next_level>
// <PlayerTag.xp_total>
// <PlayerTag.xp_level>
//
// @Usage
// Use to set a player's experience bar to 0.
// - experience set 0
//
// @Usage
// Use give give a player 1 level.
// - experience give level 1
//
// @Usage
// Use to take 1 level from a player.
//
// - experience take level 1
// @Usage
// Use to give a player with the name Morphan1 10 experience points.
// - experience give 10 player:p@Morphan1
// -->
private enum Type {SET, GIVE, TAKE}
public static void setTotalExperience(Player player, int exp) {
player.setTotalExperience(exp);
}
public static void setLevel(Player player, int level) {
player.setLevel(level);
}
public static void giveExperience(Player player, int exp) {
player.giveExp(exp);
}
public static void takeExperience(Player player, int toTake) {
int pastLevelStart = (int) (player.getExp() * player.getExpToLevel());
while (toTake >= pastLevelStart) {
toTake -= pastLevelStart;
player.setExp(0);
if (player.getLevel() == 0) {
return;
}
player.setLevel(player.getLevel() - 1);
pastLevelStart = player.getExpToLevel();
}
int newAmount = pastLevelStart - toTake;
player.setExp(newAmount / (float) player.getExpToLevel());
}
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
int amount = 0;
Type type = Type.SET;
boolean level = false;
boolean silent = false;
for (Argument arg : scriptEntry.getProcessedArgs()) {
if (arg.matchesPrimitive(ArgumentHelper.PrimitiveType.Integer)) {
amount = arg.asElement().asInt();
}
else if (arg.matches("SET", "GIVE", "TAKE")) {
type = Type.valueOf(arg.asElement().asString().toUpperCase());
}
else if (arg.matches("LEVEL")) {
level = true;
}
else if (arg.matches("SILENT")) {
silent = true;
}
else {
arg.reportUnhandled();
}
}
scriptEntry.addObject("quantity", amount)
.addObject("type", type)
.addObject("level", level)
.addObject("silent", silent);
}
@Override
public void execute(ScriptEntry scriptEntry) {
Type type = (Type) scriptEntry.getObject("type");
int quantity = (int) scriptEntry.getObject("quantity");
Boolean level = (Boolean) scriptEntry.getObject("level");
//Boolean silent = (Boolean) scriptEntry.getObject("silent");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, name, ArgumentHelper.debugObj("Type", type.toString())
+ ArgumentHelper.debugObj("Quantity", level ? quantity + " levels" : quantity)
+ ArgumentHelper.debugObj("Player", Utilities.getEntryPlayer(scriptEntry).getName()));
}
Player player = Utilities.getEntryPlayer(scriptEntry).getPlayerEntity();
switch (type) {
case SET:
if (level) {
Utilities.getEntryPlayer(scriptEntry).setLevel(quantity);
}
else {
setTotalExperience(player, quantity);
}
break;
case GIVE:
if (level) {
player.setLevel(player.getLevel() + quantity);
}
else {
player.giveExp(quantity);
}
break;
case TAKE:
if (level) {
int value = player.getLevel() - quantity;
player.setLevel(value <= 0 ? 0 : value);
}
else {
takeExperience(player, quantity);
}
break;
}
}
}