/
CommonRegistries.java
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/
CommonRegistries.java
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package com.denizenscript.denizen.utilities;
import com.denizenscript.denizen.objects.*;
import com.denizenscript.denizen.tags.core.*;
import com.denizenscript.denizen.utilities.debugging.Debug;
import com.denizenscript.denizen.utilities.depends.Depends;
import com.denizenscript.denizencore.objects.ObjectFetcher;
import com.denizenscript.denizencore.objects.ObjectTag;
import com.denizenscript.denizencore.objects.core.ElementTag;
import com.denizenscript.denizencore.objects.notable.NoteManager;
import com.denizenscript.denizencore.utilities.CoreUtilities;
import net.citizensnpcs.api.npc.NPC;
import org.bukkit.*;
import org.bukkit.block.Biome;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.MerchantRecipe;
import org.bukkit.plugin.Plugin;
public class CommonRegistries {
// <--[language]
// @name ObjectTags
// @group Object System
// @description
// ObjectTags are a system put into place by Denizen that make working with things, or 'objects',
// in Minecraft and Denizen easier. Many parts of scripts will require some kind of object as an
// argument, identifier/type, or such as in world events, part of an event name. The ObjectTags notation
// system helps both you and Denizen know what type of objects are being referenced and worked with.
//
// So when should you use ObjectTags? In arguments, event names, replaceable tags, configs, flags, and
// more! If you're just a beginner, you've probably been using them without even realizing it!
//
// ObjectTag is a broader term for a 'type' of object that more specifically represents something,
// such as a LocationTag or ScriptTag, often times just referred to as a 'location' or 'script'. Denizen
// employs many object types that you should be familiar with. You'll notice that many times objects
// are referenced with their 'ObjectTag notation' which is in the format of 'x@', the x being the specific
// notation of an object type. Example: player objects use the p@ notation, and locations use l@.
// This notation is automatically generated when directly displaying objects, or saving them into data files.
// It should never be manually typed into a script.
//
// Let's take the tag system, for example. It uses the ObjectTags system pretty heavily. For instance,
// every time you use <player.name> or <npc.id>, you're using a ObjectTag, which brings us to a simple
// clarification: Why <player.name> and not <PlayerTag.name>? That's because Denizen allows Players,
// NPCs and other 'in-context objects' to be linked to certain scripts. In short, <player> already
// contains a reference to a specific player, such as the player that died in a world event 'on player dies'.
// <PlayerTag.name> is instead the format for documentation, with "PlayerTag" simply indicating 'any player object here'.
//
// ObjectTags can be used to CREATE new instances of objects, too! Though not all types allow 'new'
// objects to be created, many do, such as ItemTags. With the use of tags, it's easy to reference a specific
// item, say -- an item in the Player's hand -- items are also able to use a constructor to make a new item,
// and say, drop it in the world. Take the case of the command/usage '- drop diamond_ore'. The item object
// used is a brand new diamond_ore, which is then dropped by the command to a location of your choice -- just
// specify an additional location argument.
//
// There's a great deal more to learn about ObjectTags, so be sure to check out each object type for more
// specific information. While all ObjectTags share some features, many contain goodies on top of that!
// -->
// <--[language]
// @name Tick
// @group Common Terminology
// @description
// A 'tick' is usually referred to as 1/20th of a second, the speed at which Minecraft servers update
// and process everything on them.
// -->
public static void registerMainTagHandlers() {
// Objects
new BiomeTagBase();
new ChunkTagBase();
new ColorTagBase();
new CuboidTagBase();
new EllipsoidTagBase();
new EnchantmentTagBase();
new EntityTagBase();
new InventoryTagBase();
new ItemTagBase();
new LocationTagBase();
new MaterialTagBase();
if (Depends.citizens != null) {
new NPCTagBase();
}
new PlayerTagBase();
new PluginTagBase();
new PolygonTagBase();
new TradeTagBase();
new WorldTagBase();
// Other bases
new CustomColorTagBase();
new ServerTagBase();
new TextTagBase();
new ParseTagBase();
}
public static void registerMainObjects() {
registerObjectTypes();
registerNotables();
registerObjectCheckers();
registerConversions();
// Final debug
StringBuilder debug = new StringBuilder(256);
for (ObjectFetcher.ObjectType<?> objectType : ObjectFetcher.objectsByPrefix.values()) {
debug.append(objectType.clazz.getSimpleName()).append(" as ").append(objectType.prefix).append(", ");
}
Debug.echoApproval("Loaded core object types: [" + debug.substring(0, debug.length() - 2) + "]");
}
private static void registerObjectTypes() {
ObjectFetcher.registerWithObjectFetcher(BiomeTag.class, BiomeTag.tagProcessor); // b@
ObjectFetcher.registerWithObjectFetcher(ChunkTag.class, ChunkTag.tagProcessor); // ch@
ObjectFetcher.registerWithObjectFetcher(ColorTag.class, ColorTag.tagProcessor); // co@
ObjectFetcher.registerWithObjectFetcher(CuboidTag.class, CuboidTag.tagProcessor); // cu@
ObjectFetcher.registerWithObjectFetcher(EllipsoidTag.class, EllipsoidTag.tagProcessor); // ellipsoid@
ObjectFetcher.registerWithObjectFetcher(EnchantmentTag.class, EnchantmentTag.tagProcessor); // enchantment@
ObjectFetcher.registerWithObjectFetcher(EntityTag.class, EntityTag.tagProcessor); // e@
ObjectFetcher.registerWithObjectFetcher(InventoryTag.class, InventoryTag.tagProcessor); // in@
ObjectFetcher.registerWithObjectFetcher(ItemTag.class, ItemTag.tagProcessor); // i@
ObjectFetcher.registerWithObjectFetcher(LocationTag.class, LocationTag.tagProcessor); // l@
ObjectFetcher.registerWithObjectFetcher(MaterialTag.class, MaterialTag.tagProcessor); // m@
if (Depends.citizens != null) {
ObjectFetcher.registerWithObjectFetcher(NPCTag.class, NPCTag.tagProcessor); // n@
}
ObjectFetcher.registerWithObjectFetcher(PlayerTag.class, PlayerTag.tagProcessor); // p@
ObjectFetcher.registerWithObjectFetcher(PluginTag.class, PluginTag.tagProcessor); // pl@
ObjectFetcher.registerWithObjectFetcher(PolygonTag.class, PolygonTag.tagProcessor); // polygon@
ObjectFetcher.registerWithObjectFetcher(TradeTag.class, TradeTag.tagProcessor); // trade@
ObjectFetcher.registerWithObjectFetcher(WorldTag.class, WorldTag.tagProcessor); // w@
}
private static void registerNotables() {
NoteManager.registerObjectTypeAsNotable(CuboidTag.class);
NoteManager.registerObjectTypeAsNotable(EllipsoidTag.class);
NoteManager.registerObjectTypeAsNotable(InventoryTag.class);
NoteManager.registerObjectTypeAsNotable(ItemTag.class);
NoteManager.registerObjectTypeAsNotable(LocationTag.class);
NoteManager.registerObjectTypeAsNotable(PolygonTag.class);
}
private static void registerObjectCheckers() {
CoreUtilities.registerTypeAsNoOtherTypeCode(BiomeTag.class, "b");
CoreUtilities.registerTypeAsNoOtherTypeCode(ChunkTag.class, "ch");
CoreUtilities.registerTypeAsNoOtherTypeCode(ColorTag.class, "co");
CoreUtilities.registerTypeAsNoOtherTypeCode(CuboidTag.class, "cu");
CoreUtilities.registerTypeAsNoOtherTypeCode(EllipsoidTag.class, "ellipsoid");
CoreUtilities.registerTypeAsNoOtherTypeCode(EnchantmentTag.class, "enchantment");
CoreUtilities.typeCheckers.put(EntityTag.class, new CoreUtilities.TypeComparisonRunnable() { // This is adapted 'no other type code' but for e@, p@, and n@
@Override
public boolean canBecome(ObjectTag inp) {
if (inp == null) {
return false;
}
if (inp instanceof PlayerTag || inp instanceof EntityTag || inp instanceof NPCTag) {
return true;
}
if (inp instanceof ElementTag) {
String simple = inp.identifySimple();
int atIndex = simple.indexOf('@');
if (atIndex != -1) {
String code = simple.substring(0, atIndex);
if (!code.equals("e") && !code.equals("p") && !code.equals("n") && !code.equals("el")) {
if (ObjectFetcher.objectsByPrefix.containsKey(code)) {
return false;
}
}
}
return true;
}
return false;
}
});
CoreUtilities.typeCheckers.put(PlayerTag.class, new CoreUtilities.TypeComparisonRunnable() { // This is adapted 'no other type code' but allows instanceof EntityTag
@Override
public boolean canBecome(ObjectTag inp) {
if (inp == null) {
return false;
}
if (inp instanceof PlayerTag || inp instanceof EntityTag) {
return true;
}
if (inp instanceof ElementTag) {
String simple = inp.identifySimple();
int atIndex = simple.indexOf('@');
if (atIndex != -1) {
String code = simple.substring(0, atIndex);
if (!code.equals("p") && !code.equals("el")) {
if (ObjectFetcher.objectsByPrefix.containsKey(code)) {
return false;
}
}
}
return true;
}
return false;
}
});
CoreUtilities.typeCheckers.put(NPCTag.class, new CoreUtilities.TypeComparisonRunnable() { // This is adapted 'no other type code' but allows instanceof EntityTag
@Override
public boolean canBecome(ObjectTag inp) {
if (inp == null) {
return false;
}
if (inp instanceof NPCTag || inp instanceof EntityTag) {
return true;
}
if (inp instanceof ElementTag) {
String simple = inp.identifySimple();
int atIndex = simple.indexOf('@');
if (atIndex != -1) {
String code = simple.substring(0, atIndex);
if (!code.equals("n") && !code.equals("el")) {
if (ObjectFetcher.objectsByPrefix.containsKey(code)) {
return false;
}
}
}
return true;
}
return false;
}
});
CoreUtilities.typeConverters.put(EntityTag.class, (obj, context) -> {
if (obj instanceof PlayerTag && ((PlayerTag) obj).isOnline()) {
return new EntityTag(((PlayerTag) obj).getPlayerEntity());
}
else if (obj instanceof NPCTag && ((NPCTag) obj).isSpawned()) {
return new EntityTag(((NPCTag) obj).getEntity());
}
return EntityTag.valueOf(obj.toString(), context);
});
CoreUtilities.typeConverters.put(NPCTag.class, (obj, context) -> {
if (obj instanceof EntityTag && ((EntityTag) obj).isCitizensNPC()) {
return ((EntityTag) obj).getDenizenNPC();
}
return NPCTag.valueOf(obj.toString(), context);
});
CoreUtilities.typeConverters.put(PlayerTag.class, (obj, context) -> {
if (obj instanceof EntityTag && ((EntityTag) obj).isPlayer()) {
return ((EntityTag) obj).getDenizenPlayer();
}
return PlayerTag.valueOf(obj.toString(), context);
});
CoreUtilities.registerTypeAsNoOtherTypeCode(InventoryTag.class, "in");
CoreUtilities.registerTypeAsNoOtherTypeCode(ItemTag.class, "i");
CoreUtilities.registerTypeAsNoOtherTypeCode(LocationTag.class, "l");
CoreUtilities.registerTypeAsNoOtherTypeCode(MaterialTag.class, "m");
CoreUtilities.registerTypeAsNoOtherTypeCode(PluginTag.class, "pl");
CoreUtilities.registerTypeAsNoOtherTypeCode(PolygonTag.class, "polygon");
CoreUtilities.registerTypeAsNoOtherTypeCode(TradeTag.class, "trade");
CoreUtilities.registerTypeAsNoOtherTypeCode(WorldTag.class, "w");
}
private static void registerConversions() {
CoreUtilities.objectConversions.add((obj) -> {
if (obj instanceof Biome) {
return new BiomeTag((Biome) obj);
}
if (obj instanceof Chunk) {
return new ChunkTag((Chunk) obj);
}
if (obj instanceof Color) {
return new ColorTag((Color) obj);
}
if (obj instanceof Enchantment) {
return new EnchantmentTag((Enchantment) obj);
}
if (obj instanceof Entity) {
return new EntityTag((Entity) obj).getDenizenObject();
}
if (obj instanceof Inventory) {
return InventoryTag.mirrorBukkitInventory((Inventory) obj);
}
if (obj instanceof ItemStack) {
return new ItemTag((ItemStack) obj);
}
if (obj instanceof Location) {
return new LocationTag((Location) obj);
}
if (obj instanceof Material) {
return new MaterialTag((Material) obj);
}
if (obj instanceof BlockData) {
return new MaterialTag((BlockData) obj);
}
if (obj instanceof Block) {
return new LocationTag(((Block) obj).getLocation());
}
if (Depends.citizens != null && obj instanceof NPC) {
return new NPCTag((NPC) obj);
}
if (obj instanceof OfflinePlayer) {
return new PlayerTag((OfflinePlayer) obj);
}
if (obj instanceof Plugin) {
return new PluginTag((Plugin) obj);
}
if (obj instanceof MerchantRecipe) {
return new TradeTag((MerchantRecipe) obj);
}
if (obj instanceof World) {
return new WorldTag((World) obj);
}
return null;
});
}
}